I play an hour or so of COD4 and then return to find some “leaked details” about Street Fighter IV. Truly a mixed bag here. Below you will find the translated quoted text with some of my comments in bold.
The graphics aren’t the way they are in the teaser that everyone watched. The game’s still pretty, but it has nothing of that ink-splashing or anything. Art direction is interesting. Unlike all the other 3D fighters, SFIV is not meant to be photo realistic.
– Obviously.Street Fighter IV runs at 60 frames per second.
– Expected and appreciated.Street Fighter IV will have online play.
– Expected and appreciated.The game takes place after Super Street Fighter II Turbo and before SFIII. The good news is that the character roster will be made of many old-school brawlers and some entirely new ones. There are two new girls on the list. We will probably not see any SFIII characters.
– Pulling a MGS3 are we? Classic brawlers is a nice nostalgia touch.The stage you saw at 1Up, if you didn’t figure out, is Chun-Li’s Stage from SF2.
– Knew it.The excellent Parry system form SFIII is gone. The new system seems to be called Saving or Revenge (we’re not sure about the name). We don’t know exactly how it works, but it’s built around cancels. And we do know we’ll have another gauge to activate the Saving/Revenge stuff, besides the usual Super Gauge. –
– Intriguing…
Supers are there (although they didn’t decide yet if it will be like in SSF2T or SFIII), and now they’ve put another moves called Ultras. These makes your character throws a auto combo with tons of moves. It’s like a custom combo … except by the custom part. –
– What the fuck is this shit? Capcom looking to lure in the Killer Instinct crowd? Please have 3S Supers style!
Shen Long may appear in the game. We are NOT kidding.
Wait… What? This better not be Capcom USA’s idea of a funny gag. Thanks EGM.
The consoles are not decided yet, really. But, assuming that SFIV will have online play, we can obviously think of Xbox 360 and PS3 (duh). It’s very likely that we’ll see an arcade version without online mode too, and our sources told us that Capcom could put some test machines in Japan arcades in Q2 next year.
So aside from the atrociously compressed images of a poorly rendered Ken Masters (found at Blogeek Brazil) and the above statement concerning “Ultras”, I am still cautiously optimistic. Ultras? Seriously. Why not just throw in Fatalities while we are at it.
Robocrotch
Am I the only one that hates parry systems and shit? I just wanna jump kick you over and over again, like the good old days.
Forge
Parrys are good, although they are kinda overused in soul calibur. if you watch two pros play SC, you will just see parry spamming until someone breaks it and gets a hit in, not very cool. But the “counter” concept refined by the DOA series has always appealed to me. The great thing street fighter brings to the table is the long range attacks like Guiles sonic boom, but they arent overpowered which is key.
Effah
C-C-C-C-C-C-Combo breaker!
I dunno, call me one of the lame KI fanbois, but I liked the combo mechanics in the game. If SF can add their own twist to it and make it their own, I can’t see it as a bad thing, necessarily.
2g1c
One time I beat my friend at Street Fighter 2 repeatedly and he said I was being cheap so he took his game and went home. True story.