The free to play model isn’t new. Many smaller games offer the ability to play the basic game for free, but if you want any flare or prettiness; you’re going have to cough up the quarters for it. So what makes Battlefield: Heroes a big deal? Well, it’s one of the first (if not the first) free to play online game from a “big corporation”. Charging for downloadable content works and people tend to willingly spend $2 multiple times instead of coughing up the lump sum.
Games for Windows Magazine’s February issue will have the world exclusive details Electronic Art/DICE’s Battlefield: Heroes, so details are scarce at the moment. In the meantime, you can read the New York Times article released yesterday which gave a brief overview of how the business model will work.
From the cover and the shot shown above, the art style certainly takes cues from Valve’s Team Fortress 2 which is not surprising since it aims for broad appeal and playability.
I’m intrigued with how this will work. Will all the downloadable content be purely aesthetic as one would hope? I sincerely hope the content will not splinter the community the same way expansion and booster packs do.
It’s not Battlefield 3, but this will do.