One of the few “realistic” features missing from the Gran Turismo is car damage. In the past, the reason for its absence was supposedly due to ‘licensing agreements’, but since Forza 2 and other games feature car damage; that excuse isn’t valid anymore. These days, Polyphony Digital are delaying car damage until they can model it realistically. It’s an understandable desire which I support wholeheartedly. Let’s just hope it doesn’t hinder the full game’s development when they have to implement their damage model to the hundreds of cars they are hoping to include.
In the meantime, Polyphony Digital’s Kazunori Yamauchi was quoted saying, “Maybe by Fall we’ll be able to implement it” referring to car damage.
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