The event was today and it was chalk full of tidbits from games published by Microsoft Games Studio. I’m going to link to this awesome NeoGAF post which summarized everything quite well. Lots of details if you want them.
However, for the incredibly lazy, I’ll break it down a bit.
Fable 2
Release: Holiday 2008
Screenshots from IGN
Media from Kotaku
There’s a lot of tidbits concerning Fable 2 which have me jumpin’. Oh, and the whimsy and colorful look of the game is also a plus. Sweet.
Too Human
Release date: August 19th, 2008
Media from GamerSyde
Some interesting tidbits emerged. Co-op was taken down from 4 players to just 2 players, but the most significant loss for me was the exclusion of local co-op play.
Banjo Kazooie 3: Nuts and Bolts
Release Date: Holiday 2008
Debut Trailer
Impressions from Wired
Vehicle heavy screenshots were a precursor to something non-platforming, but I had no idea how vehicle oriented it was going to be. It’s true that it’s not just about the vehicles, but I’m still not diggin’ this.
On the plus side, that Mario “vehicle” was made by a tester. Cool.
Gears of War 2
Release Date: November 2008
Screenshots from Gamersyde
The new screenshots are extremely impressive, but is it 100% in-game and not bullshots? The amount of anti-aliasing is ridiculous.
Ninja Gaiden 2
Release Date: June 3, 2008
Media from GamerSyde
The sequel to the original” is fast approaching!
Tecmo has a history of bullshots, but I still get excited over it. Nothing has changed here.
Viva Pinata 2
Release Date: September 2008
Screenshots from GamerSyde
Impressions from 1UP
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