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Bionic Commando: Rearmed Review

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Bionic Commando: Rearmed - Take a break to kick ass from a different angle

Rearmed’s pacing was brisk and sharp. You’re constantly being given upgrades and often rewarded with something for straying off the beaten path. Acquisition of weapons is reminiscent of Megaman: defeat a boss, get an additional piece of armor or a weapon. A genuinely reactive enemy kept things interesting with unorthodox boss battles stirring up the pot every once in awhile. Yes, it’s a bit of a bummer that there are actually only four different bosses. However, this just wouldn’t be a Capcom game if they didn’t recycle the bosses at least once. I’m just thankful, they increased the difficulty in the second time around.

Twenty areas is a bit of a misconception since not all areas are hostile. Some are bases where I could recoup lives, find hidden treasures and upgrades. I wasn’t fond of the roaming enemy vehicles which would interrupt you and insist on fighting you from a top-down perspective. They offered a different style of gameplay to spice things up, but they could have given some rewards forward completing them.

Capcom’s Bionic Commando: Rearmed is a hell of a buy. For 800 MS points or $9.99 CAD, you get one of the greatest remakes ever conceived. You certainly don’t get any of the annoyances and design snafus of a 1988 game. Ten dollars for just the single player would have been fine, but Capcom threw in a plethora of “Challenge Stages” to test your arm swinging skills, cooperative play support, a simple yet entertaining multiplayer mode and Remote Play functionality for the PSN version – it’s no wonder it sold 130,000 copies in its first week. If you have any interest for the annals of videogames, do yourself a favor and buy this game. It’s one you shouldn’t miss.

Highly Recommended

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For more information on Bionic Commando: Rearmed, visit the official website.

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