Rearmed’s pacing was brisk and sharp. You’re constantly being given upgrades and often rewarded with something for straying off the beaten path. Acquisition of weapons is reminiscent of Megaman: defeat a boss, get an additional piece of armor or a weapon. A genuinely reactive enemy kept things interesting with unorthodox boss battles stirring up the pot every once in awhile. Yes, it’s a bit of a bummer that there are actually only four different bosses. However, this just wouldn’t be a Capcom game if they didn’t recycle the bosses at least once. I’m just thankful, they increased the difficulty in the second time around.
Twenty areas is a bit of a misconception since not all areas are hostile. Some are bases where I could recoup lives, find hidden treasures and upgrades. I wasn’t fond of the roaming enemy vehicles which would interrupt you and insist on fighting you from a top-down perspective. They offered a different style of gameplay to spice things up, but they could have given some rewards forward completing them.
Capcom’s Bionic Commando: Rearmed is a hell of a buy. For 800 MS points or $9.99 CAD, you get one of the greatest remakes ever conceived. You certainly don’t get any of the annoyances and design snafus of a 1988 game. Ten dollars for just the single player would have been fine, but Capcom threw in a plethora of “Challenge Stages” to test your arm swinging skills, cooperative play support, a simple yet entertaining multiplayer mode and Remote Play functionality for the PSN version – it’s no wonder it sold 130,000 copies in its first week. If you have any interest for the annals of videogames, do yourself a favor and buy this game. It’s one you shouldn’t miss.
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For more information on Bionic Commando: Rearmed, visit the official website.