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Some StarCraft II News To Think About

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Two news articles caught my eye this morning; both StarCraft II related.

The first stated that Blizzard beloved RTS was held up for a year as staff was shifted to the World of Warcraft cash cow.

“One of the reasons that StarCraft II had some delays very early on in development is because a fair amount of the design team went onto World of Warcraft for a year to really help finish that game off,”

They even had a playable build of StarCraft II’s multiplayer for balancing purposes since 2005-2006!

“We build the multiplayer side first,” Pardo explained. “It was a brand new engine and brand new technology, so it did take us a couple of years before we had something that was reasonably playable. I would say late 2005 or early 2006 is when we had something that was probably legitimately playable.”

The second piece of StarCraft II news is a bit disheartening for folks like myself. It seems that StarCraft II will not have LAN support.

“we don’t have any plans to support LAN,” he said and clarified “we will not support it.” The only multiplayer available will be on Battle.net.

Why? Is it a piracy concern? Are they afraid of cybercafes running with illegitimate copies of the game? I really would like to know.

I guess it doesn’t really matter because the community will hack something in if there is no official LAN support.

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