Postmortems for games are always interesting to me. “What went wrong?” “What went right?” Having the developer look back at the development of a game can bring a whole new level of understanding.
Also, one of the villain characters changed in the middle of development; since the character design was done before the story change, the design did not reflect the fact that he was a villain.
Who are they talking about? Is it who I think it was? The mystery murderer? If so, I loved that I wasn’t able to point out who it was beforehand. There’s no need to highlight a character as a villain with “evil” characteristics. That’s just too blatant.