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The Rise, Fall & Rise Again of Metal Gear Rising

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I want more of this.

I want other developers to share and tell the world how events transpired during their development road blocks and failures. A 25 minute interview with various members of the development team telling why things didn’t go as planned is both insightful and brave of them.

Not many developers do this — especially not in a video they made themselves. There may be a interview for Gamasutra or Develop magazine, but nothing as open as this. And the most surprising thing about this video was that it’s from a Japanese developer.

I wish Duke Nukem Forever was given this kind of treatment.

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