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Dark Souls Internal Rendering Fix

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The big sticking point against the PC release of Dark Souls is the locked internal rendering resolution. Thanks to a clever GAF member, Durante, that’s no longer an issue. He developed a fix that enables the ability to set the game’s internal resolution to anything you wish.

It’s still a work in progress but it’s a very promising start. If I cared about Dark Souls enough to double dip, I’d be ecstatic.

Amazingly he claims he developed this little piece of wizardry in about 23 minutes. Not too shabby for a person who does graphics programming as a hobby.

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