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Mechwarrior Online Report #2

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My interest in Mechwarrior Online has not faded which is a good sign. The developers continue to improve all areas of the game with overhauled user interfaces and balance tweaks.

Bring in the Mercenary Playlist

I’ve played to the point where I can immediately pick out the outcome of a match within the first 20 seconds. The lack of quality matchmaking and the inclusion of groups within the mix of individuals makes for many lopsided games.

They should borrow a feature from the Call of Duty games and create a “Mercenary” playlist which does not allow premade teams. It would not alleviate all of the matchmaking issues but it is a giant step forward in my opinion.

Beginner’s Zone?

Again borrowing from Call of Duty: Black Ops II, the developers should consider creating an area for new comers. It may not always be populated with new comers but perhaps it could be skewed towards bundling new comers with other new comers.

Improve the Night

I don’t mind the poorly lit night time maps but they should improve the night vision and thermal imaging views. Night vision is oddly bright and thermal imaging is far too blurry. Even after all this time I sometimes become disoriented in the heat of battle.

So Far So Very Good

Other than those items above and tough initial learning curve, Mechwarrior Online is great. A strong foundation keeps players and if they manage iron out all the issues in the periphery, I’m sure they’ll be able to draw more players in.

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