PlayStation’s Scott Rohde told IGN, DriveClub went “back to the drawing board” to make it a “great game”.
“So, I think that at PlayStation, perhaps more than at other places, we’re willing to kinda eat that [cost],” Rohde continued, “and go back to the drawing board and make sure the game is great before we ship it. And that’s what’s going on right now with that game.”
Normally that wouldn’t be anything to bat an eye at but with The Last Guardian’s long development, the axing of Studio Liverpool, the departure of Amy Hennig from Naughty Dog and the scrapping Santa Monica Studio’s new IP, I can’t help but wonder what’s going with Sony’s internal studios.
“So, I think that at PlayStation, perhaps more than at other places, we’re willing to kinda eat that [cost],”
Sony wasn’t even able to commit to a 2014 release which makes me wonder if the idea of “eating additional development” cost is worth it. How much of a delay is Sony willing to stomach? I doubt they’re allowing DriveClub to bake for another 5 years or so. At one point, it’s better to just release something, gather feedback and build a superior sequel.
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