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Checkpoint: Gripping Games Journalism Edition

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Checkpoint - Gripping Games Journalism Edition

I don’t know why I waited so long to read these “Final Hours” pieces by Geoff Keighley. They’re phenomenal and gripping long form articles detailing some of the most interesting behind the scene stories in game development. I pay more for Edge Magazine (iPad) subscriptions that aren’t nearly as engrossing.

The Final Hours of TitanFall was fascinating from beginning to end. I started it in the morning and would take breaks to do some housework. But perhaps an hour or so later, I would find myself on the iPad reading another chapter or two.

Geoff has other Final Hours articles on the App Store including one for one of my favorite games, Portal 2. Since I received his TitanFall piece for free, I’ll reimburse him by picking up the other articles he’s put together over the years.

Games journalism like this is uncommon for many reasons. One of the primary reasons is the lack of access by the “common” video game industry “journalist”. For every Geoff Keighley and Dean Takahashi long form piece, there’s a dozen top 10 list or sensationalist article that crops up. Thankfully Geoff managed to find a place for this kind of in-depth behind the scenes look in the form of interactive apps on the App Store.

I’ve been playing inFamous: Second Son, FTL (PC), Threes, Rayman: Fiesta Run and a tiny bit of Hearthstone.

Second Son is okay. It’s clearly a “launch game” and has everything that “title” entails. I can see where the focus was and it wasn’t in breadth.

Every time I submit myself to a session of FTL, I come away satisfied. Even if the session ends with my ship slowly being picked apart by asteroids and laser fire. What a game. I’m so tempted to get the iPad version just so I can summon more FTL sessions into my life.

Threes continues to amuse me despite the fact that I am sitting on top of the “friends leaderboard”. The “Hello, Ladies and Gentlemen” quip gets me every single time. That, to me, is one key reason why it is superior to 2048.

Rayman: Fiesta Run is more beautiful and bigger than its predecessor. It hasn’t quite grabbed me like its predecessor though. I enjoy every session that I play but I don’t play for long. Still, I’m finding myself playing it more than Donkey Kong Country: Tropical Freeze which sits unplayed for weeks now.

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