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Impressions on the first actual look at Sunset Overdrive

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I don’t often label things for “trying too hard”. Most of the time I see some potential or take the over-the-top attitude with an ironic twist. I couldn’t do the same for Insomniac’s Sunset Overdrive’s initial gameplay reveal. It stunk of “trying too hard”.

I love the look of the environments and the weapons but I am disappointed by the generic flesh colored enemies. I’m also not a fan of the main character’s look.

I haven’t read the Edge Magazine blowout yet but based on what they’ve show in that video, I’m reminded of Dead Rising, inFamous and a healthy dose of Ratchet & Clank charisma. That’s quite the mix and if it weren’t for their portrayal of game’s systems and the generic enemies, I’d be onboard. Now, I’m very cautious and that’s not a good sign for a new IP in my experience.

It’s been a long time since I played an Insomniac developed game. The last game I played was the fantastic Ratchet & Clank: A Crack in Time. I wasn’t too keen on playing Resistance 3 and subsequent Ratchet & Clank efforts appeared to be lacklustre. Then there was Fuse which was received with a collective yawn. I hope Sunset Overdrive propels Insomniac back into the limelight; it’s been long overdue.

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