It took them nearly half a year but Battlefield 4 is finally receiving a proper networking code update. Here’s the gist of it:
High Frequency Network Update
For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the “High Frequency Bubble”. Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.
This sounds nice but how will it perform in practice? According to DICE, this setting should yield a 60% improvement in response time for those who have at least 1 Mbit upload and download.
I’m looking forward to this update but I’m keeping my expectations in check. This is DICE after all.
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