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Gamescom 2014 Day 0 Impressions

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  • Future Xbox One features detailed including DLNA support, USB support & other refinements (via Major Nelson)
  • Future PlayStation 4 features detailed including upload to YouTube, SharePlay & other refinements (via PS.Blog)
  • Sony sold 10 million PlayStation 4 consoles thus far (via PS.Blog)
  • Rise of the Tomb Raider will be launch exclusively on Xbox platforms for Holiday 2015 (via Xbox carefully worded PR)
  • Sierra Games bringing Geometry Wars 3: Dimensions in 2014 & a new King’s Quest in 2015


Bloodborne Gamescom 2014 Gameplay Trailer

Quantum Break Gamescom 2014 Gameplay

Rime Gamescom 2014 Gameplay Trailer

Metal Gear Solid V: Phantom Pain Box Gameplay Trailer

When I was following the press conferences via NeoGAF and Twitter earlier today, I thought I was going to be overwhelmed with things to watch, digest and dissect this evening.

As it turns out, that wasn’t the case at all. The big news about Rise of the Tomb Raider’s Xbox exclusivity turned out to be nothing more than semantics and wording by Microsoft ‘s PR.

There were plenty of trailers from both Microsoft and Sony but most of them were simply the next incremental step on the PR plan. I did find a trio of demonstrations that I found to be significant enough to warrant a look though.

Bloodborne appears to be every bit as unsettling as Demon’s Souls. The noticeable absence of traditional shield and sword combat is refreshing. I continue to hope it performs as well as it looks. On the flip side, Rime looks like it’s one of the the most pleasant game worlds to explore.

Quantum Break’s first gameplay debut was lengthy and informative. I didn’t come in expecting ground breaking; the folks at Remedy are known for third person shooters and character performances and Quantum Break looks like it’ll follow that path. I hope the game’s time mechanics aren’t as overpowered as demonstrated though.

That Metal Gear Solid V: Phantom Pain box demonstration is just bonkers. I loved it.

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