LTTP or ‘late to the party’ pieces are opportunities for me to catch up and write about games I missed out on the first time around. They may contain spoilers.
Wow. I started Lara Croft & The Guardian of Light four years ago. I started playing Crystal Dynamic’s isometric co-operative platformer with my brother in 2010 but a co-op dispute forced us to put it aside and we didn’t go back to finish the final three levels.
Picking the game back up again after four years was seamless. We paid a visit to the controls screen and was back in the thick of it. It’s a testament to how well designed the game was. I still remembered the character specific abilities that were shown to us nearly half a decade ago.
And just like four years ago, we both fell to our deaths after misjudging a jump. It happened at least once per level and I’m inclined to believe it’s a combination of our clumsiness, the isometric perspective and tricky platform placements.
Fortunately, generous checkpoints and respawns resulted in only laughs whenever one of us fell to our deaths. It only became a source of frustration when we were trying to achieve high scores and unlocks.
The puzzles required some amount of pondering but it didn’t stump us during our initial run through the game. It was only after the long hiatus and jumping back into the final trio of levels where obvious solutions to puzzles alluded us. We even had to consult a walkthrough at one point.
I’m surprised it took so long before the sequel Lara Croft and the Temple of Osiris was announced. Without the pressure of a sequel, my brother and I kept putting off completing Lara Croft and the Guardian of Light until this past E3’s announcement. It has its issues with platforming but I found Crystal Dynamics’ isometric spinoff of the Tomb Raider franchise refreshing. I hope it doesn’t take half a decade for my brother and I to complete the sequel though.
For more information on Lara Croft & the Guardia of Light, visit the official website.
Leave a Reply