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Checkpoint: Host Migration Edition

The Call of Duty: Black Ops III multiplayer beta started up earlier this week and, to my surprise, I am enjoying it. I enjoy the slower pace compared to Advanced Warfare which was a bit too frenetic for my liking. I enjoyed using the suit powers in Advanced Warfare but in the end, people were too quick and mobile for my liking. Black Ops III retained the pace of Black Ops II but added a tiny bit of vertical jump boosts, power sliding and wall running. When it all clicks, it feels great.

Unfortunately it doesn’t always click from a networking standpoint. I couldn’t find a single solid match last night; every single one was a lag filled stuttering mess. It’s been happening for a couple of days and for a while, I thought it was my problem. I rigged my connection to “NAT Open” but that didn’t help whatsoever. Then I gave up and played Rocket League which didn’t have a single connection problem.

Peer to peer connections are inconsistent and it’s disappointing that a major franchise like Call of Duty continues to rely on it. I understand why Activision would opt not to use it but come on, spend a little money and provide a consistent experience for your players. Especially when your competition is doing just that.

It is a beta and it’s very possible that the final build will operate smooth as silk but there’s always a hint of host advantage in a peer to peer setup. It’s also not ideal to have to wait for a game to migrate to another player because the host dropped out.

I feel like I’ve been harping on this point for years now.

Other than the above, I’ve been chipping away at The Witcher 3. Good times. I don’t know if I’ll wrap it up before The Phantom Pain arrives though. I don’t see an end it sight.



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