It’s been nearly a decade since I poured any significant time or effort into a rhythm game. I wasn’t into Guitar Hero or Rock Band and since they stopped making Dance Dance Revolution games, rhythm games dried up for me. I witnessed fervour for Hatsune Miku and other anime related rhythm titles but none of those interested me. I believe the last rhythm game I played with serious zest was Rhythm Heaven for the Nintendo DS.
I recall the original Theatrhythm Final Fantasy title being very intriguing in Giant Bomb’s Quick Look. So when I saw the sequel, Theatrhythm Final Fantasy: Curtain Call, hit the $15 price point, I couldn’t resist checking it out for myself.
It’s a given but being a fan of Final Fantasy franchise increased my enjoyment of Curtain Call tremendously. Playing through the classic songs of all the old Final Fantasy titles was like running through those games without the fuss of actually playing them. The accompanying backgrounds triggered memories of running through the fields of Final Fantasy VII or duking it out against L’Cie in Final Fantasy XIII.
I’m sure wrapping a rhythm game with a battle system isn’t an original idea but I found Theatrhythm’s implementation it was very clever. Levelling up characters, equipping the appropriate skills and items gave this game a level of strategy that I didn’t expect. Higher level characters and skills helped mitigate the damage dealt when I missed a music note or helped dish out additional damage to defeat enemies for loot.
It took me an hour or so before I clicked with the rhythm mechanics. It’s not a complicated system but there were tricky notes that tripped me up for quite some time. Slowly ramping up through the “Quests”, which were nothing more than a series of songs placed on a world map, helped me tremendously. I’m still not playing through songs at the highest difficulty levels but that doesn’t diminish my enjoyment.
Theatrhythm: Final Fantasy: Curtain Call was a pleasant surprise. It was a fun and easy way to inject Final Fantasy nostalgia but at the same time, it was also a great way to expose the soundtrack of Final Fantasy properties that I never played before. I’m not done with it and I don’t think I will ever be. It’s one of those timeless classics that I can see myself revisit time and time again.
I love it