Consoles meet PC, PC, meet Consoles?
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Consoles meet PC, PC, meet Consoles?

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Today is a bit of a weird day for Sony’s PlayStation 4, Microsoft Xbox One and the traditional PC (and Mac). Out of nowhere the two console manufacturers announced some sort of PC related support. Sony’s was a small nugget but Microsoft’s announcements may make certain individuals think twice before picking up the Xbox One.

  • PS4 System Software 3.50 Will Support Remote Play for PC and Mac via PS.Blog
  • Forza Motorsport 6: Apex will debut on Windows Store for free this Spring via Xbox Wire
  • Future Forza Motorsport titles will be debuting on Xbox and Windows 10 via IGN
  • Gears of War: Ultimate Edition now available on Windows Store via Xbox Wire
  • Quantum Break will also be available on Windows Store via Xbox Wire

Sony’s little piece of news is a “nice to have”. I own a Vita and never bothered with Remote Play for a myriad of reasons that I won’t get into today. Making it available for PC makes the feature a little more attractive but I doubt I will be using it outside of curiosity.

Now Microsoft’s flurry of news, on the other hand, is setting a significant precedent. Gears of War, Forza Motorsport and Quantum Break — big first party Microsoft franchises — will be making their way to Windows 10 sooner or later. Fable and Killer Instinct were already previously announced for Windows 10 which only leaves Halo as the sole outlier. Will Halo 5 eventually make its debut on Windows 10? Will subsequent Halo games follow suit? It would make a whole lot of sense for Halo Wars 2 — a real time strategy game — to make its debut on Xbox and Windows 10 (with full keyboard and mouse support for the latter).

I have to stress the fact that I’m mentioning Windows 10 or Windows Store and not PC because there’s no guarantee or inkling that any of these Microsoft published titles are heading to other digital storefronts such as Steam. Microsoft is trying to entice people into their ecosystem through compelling software and they’re making a very good case for it with this latest effort.

The Windows Store has its limitations though courtesy of the Universal Windows Platform. They’ve sandboxed the executable to prevent things from hooking into it nullifying hacks and mods in the process. If you only care about the game Microsoft is selling then these limitations are moot. If mods are your thing then these games might as well have stayed on the Xbox One.

I’m in the former camp. I don’t care about mods or hacks (I’ll elaborate more on this at a later date). I just want to run my PC games at 1080p60 and I’m happy but I realize not everyone will be pleased with the closed nature of the Microsoft ecosystem.

Looking at this news and considering the fact that I’ve been configuring a new PC for the past couple of weeks, I don’t know how much playtime my Xbox One will receive in the future. I have Quantum Break on the way but that’s because I got it for cheap and my current PC isn’t up to snuff. I understand Microsoft’s position though. I’m not upset over their shift from hardware boundaries to software boundaries. It makes sense to expose their titles to the wider audience. There are over 110 million Windows 10 users out there compared to the 19 million on the Xbox One. If you’re a business man and you were faced with those numbers, you would be foolish not to make this shift. Not every single one of those 110 million users are running capable PCs but even a fifth of those will already exceed the Xbox One’s sales to date.

 

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