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Nier: Automata PS4 Review

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I like the idea behind Nier: Automata more than the actual game itself. I like feeling and vibe that Square Enix and Platinum Games were going for but I could have done without the tedium. I would rather hear someone tell tales of the ridiculous things that Yoko Taro and company went attempted in this game than actually experiencing it for myself. Because the action and moment to moment gameplay powering Nier: Automata was tedious, mindless and — if developers were being honest with themselves — not the point of Nier: Automata.

What is the meaning of life? What is the point of living? What does it mean to be human? Why were the androids in this game programmed to feel? How are they different from humans? Nier: Automata was about raising questions from the player and it does that very well. One standout question tied directly to the conceit that I had to play the game multiple times in order to unlock true endings. I had to put up with a repeated content and tedious activities in order to get to the “good” stuff. And I did. I didn’t retread with 999 nor the original Nier but I dove back into Nier: Automata to unlock the multiple endings and see if the outcome was worth the journey. 

I was underwhelmed.

Perhaps it’s because I already knew the answer but what was the point of this 43 hour journey? The combat was much improved compared to the first Nier but it pales in comparison to Platinum Games’ proper efforts like Bayonetta or Metal Gear Rising. The music was wonderful but I derived more enjoyment from listening to it on the way to work than in the game. And while there were amazing vistas and ideas drip fed to me throughout the game, the bulk of it was in the end and by the time I witnessed said ideas, I already checked out.

I wished I liked Nier: Automata more. It’s stylish, it has wonderful ideas and provokes discussion but I would have been happier without 10-15 hours less fluff. Or perhaps that fluff was essential to conveying their message. I’m not certain. Maybe or maybe not but in the end of the day, I was hoping to play a more engaging game to go along with all that wackiness.

Verdict:
It was okay

Ratings Guide

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