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Checkpoint: Enemy Within Edition

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It’s been quite some time since I’ve sat down and dished out some random thoughts/updates. This is what happens when life gets in the way huh? No I haven’t just been spending time doing couple activities; I’ve actually just been spending more time playing video games with the girlfriend. 

I watched her play through all of XCOM: Enemy Within after being inspired by GiantBomb’s The Exquisite Corps series. She never played a strategy game like this before so it was interesting to watch her figure it out and grow attached to the soldiers she recruited along the way. She too realized the overpowered nature of snipers in the game. We played it on normal difficulty and left Ironman mode on which made losses on the battlefield more entertaining to watch from my perspective. Like most new players, there was a lot of recklessness early on. 50% probability to hit? Those were good odds to her. However, by the time we reached the latter stages of the game, she was hemming and hawing over 70% hit probabilities and constantly worried about being flanked. 

I had forgotten how buggy and unstable this game was. Between the glitches that I witnessed in our playthrough and on The Exquisite Corps, XCOM: Enemy Within crashed or glitched about a dozen times. That’s not how I remember it at all. But if this is how the game actually was, it’s no wonder XCOM 2 was a bit of a mess when it debuted.

I don’t know what I’m going to introduce to her next but it’ll be something she’s never played before and hopefully, we have just as much fun playing through it.

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