LTTP: Rise of the Tomb Raider [X1]

posted in: Reviews | 0

With the release of Shadow of the Tomb Raider, I thought it was about time to finally play Rise of the Tomb Raider. I didn’t like the second installment of this prequel trilogy as much as I thought I would. It played well, it was still able to hang with the best of them on the presentation front but I didn’t find Lara likable this time around

Rise of the Tomb Raider continued Lara Croft’s evolution into the Tomb Raider. In her 2013 adventure, Lara was depicted as an archaeologist thrown into traumatic situation. She was a bit hapless at first but by the end, she was taking out mercenaries like Nathan Drake. In Rise of the Tomb Raider, Lara Croft was a bit of an obsessed and selfish jerk who deliberately put her friend and others in danger in order to obtain the “Divine Source”. She even convinced herself that she was doing the right thing if she liberated the Divine Source and relieved the natives from the burden of defending it. Lara ultimately did the right thing but not before doing everything in her power to become very unlikable in my books.

The gameplay loop didn’t change much from what I recall of the last game. There were comparatively cinematic firefights, chases, and climbs broken up by larger open spaces for Lara to explore. These open spaces featured the hunting, gathering, crafting, and fetch quests that one would expect. Some fit the context of story well, while others required a long suspension of disbelief. Tombs were also unearthed in these spaces but this time they were a bit more elaborate and challenging compared to those of the last game.

Thankfully, Rise of the Tomb Raider was not as gruesome as its predecessor. Lara was still brutal with her executions but her deaths weren’t so wince inducing. It was unnecessary in their pursuit of grittiness. She still has a violent rage to her but at least, it matched her gruffer demeanor, this time around.

I played this game on the Xbox One X courtesy of Xbox Game Pass. The game looked very impressive with solid performance  early on but as soon as I stepped foot into the Geothermal Valley, the framerate suffered. I played it on the Digital Foundry recommended “Enriched 4K” mode and I was none too pleased by that experience. I would have preferred if they focused on getting the framerate to lock at 30 FPS. Rise of the Tomb Raider was supposed to be one of the Xbox One X showcase games and watching the game struggle was disappointing.

I continued to compare Rise of the Tomb Raider to the Uncharted series – I cannot help it. I played Uncharted 4 and Uncharted: The Lost Legacy before tackling Rise of the Tomb Raider so my expectations were inflated. I found Lara’s facial animation odd and distracting during dialog exchanges during (what was supposed to be) dramatic sequences.

One of the sillier aspects of these Tomb Raider games were the rewards. Lara found modern weapon parts deep in caves and knowledge to improve her survivability in texts at the end of tombs. I understand the desire to loop gameplay rewards into collectibles but at least try to make some sense of it. I also found the idea of her slaying half a dozen bears, wolves, and other wildlife to improve her equipment to be extreme. I felt they were stretching the survival angle thin in this game; it didn’t feel necessary once she met up with others.

Lara Croft was at her best doing what she was known to do and that was raiding tombs, solving puzzles, and occasionally fending off mercenaries and vicious animals. When she was interacting with other humans or skinning animals for their furs? I wish it was better realized.

Verdict:
It was okay

Ratings Guide

Checkpoint: Autumn Chill 2018 Edition

posted in: Editorials & Features | 0

October is here again but I’m not quite ready for that crisp autumn morning just yet.

I haven’t been keeping up with these check-in posts because I’ve just been spending more time playing video games with the girlfriend. With a blink of an eye, we’re experiencing our second October together and it’s been good fun.

October also means the arrival of new video games. These are the pre-orders that will be making their way to me:

  • Forza Horizon 4
  • Super Mario Party
  • Pokemon Let’s Go! Eevee
  • Super Smash Bros. Ultimate

Forza Horizon 4 will be available to me via Xbox Game Pass. It’ll be my first Forza Horizon game and the first racing game in quite some time. I’m looking forward to giving it an honest go on the Xbox One X.

Super Mario Party will be my first Mario Party game ever. After seeing the shenanigans, the Giant Bomb guys endure, I look forward to checking one out with friends and family.

I think I would have cancelled Pokemon Let’s Go! Eevee if I didn’t get back into Pokemon Go. I own a copy of Pokemon Sun and have yet to put double digit hours in to that so the idea of getting another Pokemon title would have been ridiculous to me 3 months ago. But alas, lots of friends at work got back into it so I reupped.

I don’t know why I am getting Super Smash Bros. Ultimate. I own Melee, Brawl, and the Wii U’s release but I don’t think I put nearly enough time into any of them to justify their price tags. And I got Melee as part of a GameCube bundle that I bought of a high school friend.

Those are the games that are coming but I still have games that need to played like Spider-man and Crypt of the Necrodancer: Switch Edition.

What I’ve been playing? Rise of the Tomb Raider for Xbox One X which has some terrible performance hiccups and equally wince inducing moments by Lara. I’ve also been playing a lot of Overwatch (on PC and PS4), and too much of the FIFA 19 demo.

That’s about it for now.

Since it’s October, I’m thinking about returning to Until Dawn to see how many of the delinquents survive. We started it in October of last year but fell off it. Maybe this year, we’ll see it through.

LTTP: Life is Strange: Before the Storm (PS4)

posted in: Reviews | 0

Life is Strange was a captivating game. I genuinely enjoyed the tale and dark twists weaved by Dontnod Entertainment. I expected Square Enix and company to forge a sequel but when I heard a prequel by Deck Nine — a different studio — was on its way, I was very skeptical. Life is Strange: Before the Storm fleshed out the lives and events Life is Strange cast members prior to Max’s return to Arcadia Bay. It gave insight into Chloe Price and how she evolved and it gave Rachel Amber a voice. But were these good additions to the Life is Strange story thus far? I’m not certain. 

I found Before the Storm to be a surprisingly excellent self contained story of teenagers dealing with the real world. The influence of peers and parents were explored through the stories of Nathan Prescott and Drew North. They showed how familial pressures lead people down the wrong path or negatively warp their personalities. Some influences were direct while others were unfortunate circumstances.

Showing the origins of Chloe and Rachel’s relationship was fascinating and cute but it just raised more questions. Before the Storm spanned the nascent stages of their relationship but it didn’t address how Rachel and Frank Bowers got involved. The bonus episode, “Farewell”, explored the fateful day when Max left Arcadia Bay for Seattle but it didn’t share why she didn’t stay in touch. Situations and story threads left dangling like this highlighted more opportunities for Square Enix to introduce another sequel in-between but I think that would be a mistake. Some questions are better left unanswered.

Three full length episodes (about 3 hours each) and a one hour bonus episode was just enough time to explore the Max-less life of Chloe Price. Max’s time rewinding mechanic was replaced with a forced and unnatural feeling argument system where Chloe and I can start shit talking people to get our way. I think the only instance where it felt natural was within the tutorial.

For the most part, Before the Storm served to shore up my feelings and impressions of the characters from the original game. I felt a bit more sympathy here and there but as a whole, my feelings were largely unchanged. Max and her faceless parents, though? They altered my opinions of them quite a bit. Max failed to keep her promise to stay in touch and eventually gave up altogether. And considering the circumstances that preceded her departure from Arcadia Bay and how close Max and Chloe were, I was shocked that Max and her family didn’t even visit. They spent so much time together and to just disconnect like that was odd to me. Needless to say, I wasn’t surprised by Chloe’s sense of betrayal by her friend.

One of the most impressive aspects of Before the Storm was how seamless the switch from Unreal Engine 3.0 to Unity was. If that Unity logo didn’t make itself known, I wouldn’t have noticed that they were running on a completely different engine. I wasn’t too keen on the game’s performance on the default “resolution” mode but it ran quite well with the “performance” option. I didn’t fathom 30 FPS would be a problem in an adventure game like this but I was wincing during those camera pans.

I went into Life is Strange: Before the Storm filled with skepticism and left just the same. Was it necessary to delve this deep back into Chloe and Rachel’s lives? I did enjoy their rendition of the Tempest but did I need to see someone remark on that wine stain in the Price living room again? I was glad to see Nathan Prescott before he walked down his dark path but what happened to Samantha? For better and worse, answers and questions ping ponged themselves throughout. While its relevancy and necessity can be debated, its quality was undeniable to me. Deck Nine’s contribution to Life is Strange was solid.

Verdict:
I liked it

Ratings Guide

LTTP: Horizon: Zero Dawn

posted in: Reviews | 0

I should have played Horizon: Zero Dawn before The Legend of Zelda: Breath of the Wild. I know they have very little in common outside of the fact that they’re both giant open world games but Nintendo made some transcendent additions that I sorely miss. I can scale many mountains in Horizon by hopping around like a red haired mountain goat but getting down from said heights was laborious. I missed the ability to glide. It’s not fair to expect the ability to scale everything with ease but I found it frustrating having to run around a mountain to seek out this “golden path” of handholds. Simply put, Horizon: Zero Dawn felt limiting for an open world game.

I wish I could look at Guerilla Games’ contribution to the open world genre in a vacuum but I cannot. The game’s map evoked Ubisoft open world games with its flood of icons. They put their own spin on certain elements like towers (they walk in the far flung future) but it’s so structurally similar that I cannot help but feel like Guerillla Games’ and Sony essentially made a first party Ubisoft game. It’s reductive but that’s how I feel about it.

The moment to moment action involved a fair bit of hunting with a bow. There were slingshots with explosives and the occasional chain gun here and there but the bulk of the action stemmed from the use of the bow. It was easy to wield with a generous amount of aim assist. A myriad of quests gave Alloy, the red haired protagonist, numerous opportunities to kill mechanical animals and humans. Going toe-to-toe with the mechanical beasts was engaging but the same cannot be said with the humans. Fighting them was a chore. Some were weirdly tough for humans wearing nothing but cloth and animal pelts.

The sabretooth and T-rex sized machines were formidable foes due to their size, ferocity, and complexity. Their resilience in battle meant I had to be smarter and not necessarily stronger to win. This was achieved through exploiting elemental weaknesses, shooting off component parts, or using the terrain to keep the mechanical beasts at bay. I found the last tactic shockingly easy to abuse and wonder how open world games will curb tactics like this. I felt I was breaking the game.

The main story thread was the reason for me to keep going forward. I was fascinated by the past and the events that lead the world to ruin. I was fascinated by how FARO doomed the world and how Elizabet Sobeck devised a plan to save humanity. There were a number of eyebrow raising moments that made me question the plausibility of events but in the end, I found it to be intriguing enough to suspend disbelief.

Ubisoft’s Assassin’s Creed games have its historic and “present” day stories. I was invested in both narrative halves in those games but I had virtually zero interest in the politics, characters, or problems that did not directly tie to uncovering the past. Carja, Shadow Carja, Sun Kings, and Nora nonsense didn’t register with me after the world opened up. I just couldn’t muster a care in the world for tribal politics when there were giant robots running amok.

The new God of War shared similar limitations with golden paths but they worked within those limitations and didn’t create the illusion of being able to scale everything with a giant open world. I felt every inch of God of War was worth exploring; it felt rewarding and not a waste of time. Horizon: Zero Dawn’s strengths laid with its combat and narrative ambitions and I think they would have been better off scaling down.

Verdict:
It was okay

1 2 3 4 679