Game of the Year 2018 Day 2 of 3

2018 was the year of PlayStation VR for me. My library wasn’t vast and yet it somehow produced my most surprising and disappointing games of 2018.

Most Disappointing Game

Winner: Moss 

It’s a bit unfortunate that Moss and Astro Bot: Rescue Mission were bundled together with a PlayStation VR headset. My expectations for Moss were a bit too high coming from Astro Bot: Rescue Mission. The little robot showed me the best of PlayStation VR’s sit-down experience while the little mouse reminded me that not everyone has this VR thing figured out yet. 

Runner-ups: N/A 

Most Surprising Game

Winner: Astro Bot: Rescue Mission

Astro Bot: Rescue Mission convinced me it was possible to fuse a traditional 3D platformer with virtual reality to produce an awesome experience. It was like playing Super Mario Galaxy for the first time. The technological gimmicks worked and only served to enhance my enjoyment. It’s certainly possible to play the game without VR but a lot of the fun was pulling off those traditional platformer moves from weird and unorthodox perspectives. I felt like I was playing an intricate part in helping my little robot friend find his buddies.  

Runner-ups: God of War, Forza Horizon 4 

Game of the Year 2018 Day 1 of 3

There’s just not enough time in the day to play all the video games that I want. As a result, some games get bumped out of the 365 day window for these game of the year awards. Here’s some of the best from last year that I played and some of the most desirable titles that I just didn’t get around to in 2018. 

The Game I Wish I Bought & Played in 2018

Winner: Tetris Effect

I enjoy Tetris. I also enjoy Rez and own a VR headset. But I don’t enjoy paying $50+ for a Tetris game so that’s why I don’t own Tetris Effect yet. It looks marvelous and I’ve heard enough praise touting it as an amazing VR experience. I can’t wait to try it for myself! 

Runner ups: Dragon Quest XI, Red Dead Redemption 2 

Best Game of 2017 

Winner: Mario + Rabbids: Kingdom Battle

Mario + Rabbids: Kingdom Battle was such a weird collaboration but it works! I really enjoyed my time with this wacky game and grew to find the Rabbids endearing. It resembled XCOM: Enemy Unknown but it was pushed far into the puzzle side of things. I was encouraged to play with efficiency in mind and I enjoyed that added challenge. It also featured an excellent soundtrack by Grant Kirkhope! 

Runner-up: Life is Strange: Before the Storm, Horizon: Zero Dawn 

Pokemon Let’s Go Eevee

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Pokemon Let’s Go Eevee was made for people like me. People who only played the first couple of games and believe the original 151 are the most memorable Pokemon to date. I’ve tried Pokemon Sun/Moon but found it too slow and too talky for a Pokemon game. All I wanted to do was to drop in, set out, and catch Pokemon. Pokemon Let’s Go Eevee gave me that and then some. 

I felt it was a satisfying remake of the first generation Pokemon titles (Pokemon Yellow specifically), it evoked the classics while making smart improvements along the way. The most notable alteration was replacing the random wild Pokemon encounters with Pokemon Go styled catching. Catching them required me to run into them in the world, sedate them with berries before using the right Pokeball and throwing technique to catch them. Fortunately, there were still a handful of Pokemon which required the classic style of weaken before catching.  

I found the visuals to be simple but very charming. I don’t know if it was a conscious decision to not push the Switch to its limits but I and the Switch’s battery welcomed it. Playing the game in portable just felt right. It was nice to see the game hold up on the big screen but Pokemon will forever be a portable title first for me. It was also strange that the Pro controller wasn’t a viable option. I get the appeal of playing one handed with a single Joy-con but sometimes I just want to relax with a proper controller.  

New features like two on two battles, categorized bags, and expanded stat pages were welcomed additions. I don’t know if those were taken from the recent games but they didn’t overcomplicate or deviate too far Pokemon Yellow. It’s that smart blend of old and new that made Pokemon Let’s Go Eevee a joy to play.  

Verdict: 
I liked it 

Ratings Guide

Call of Duty: Black Ops IIII PS4 Review

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I took a two year break on Call of Duty multiplayer. I enjoyed Treyarch’s Call of Duty: Black Ops III and didn’t see the need to play Infinity Ward’s take on that formula. As much as I enjoyed Sledgehammer Games work with Advanced Warfare, I just didn’t find the idea of revisiting World War 2 appealing. Now I’m back into the thick of it with Call of Duty: Black Ops IIII. 

I normally would split these Call of Duty reviews into multiplayer and campaign reviews but I don’t have to for this year’s installment. Black Ops IIII doesn’t have a campaign and while it’s a bit of a bummer, my confidence in Treyarch to deliver a fantastic campaign was shaken after their last outing.  

Black Ops IIII was multiplayer centric but it still has three pillars including classic multiplayer shenanigans the series is known for. I spent most of my time with in this mode which feels good to play. It’s reminiscent of Black Ops III’s multiplayer sans wall running. The “story justification” for the regression was that this game takes place before Black Ops III. If I cared enough about the story, I could go into the Specialist missions and play through some matches with A.I bots to unlock cutscenes.  

I have little to no interest in that. I also have very little interest in the Zombies mode and the brand new Blackout mode. I’ve tried Zombie modes for years now and I just don’t enjoy them. I tried Treyarch’s Blackout mode but I just don’t think I like battle royale games regardless of how it plays. I just don’t like how these modes have relatively long match times compared to the traditional multiplayer.  

I keep coming back to the multiplayer trying to improve and learning to love Nuketown after all this time. (I find it okay now) The regular shuffle and mixing of featured playlists kept multiplayer relatively fresh. I personally love the Kill Confirmed and Team Deathmatch Mercenary playlists when I’m playing solo.  

I found the spawning and maps in this game solid. The number of times that I’ve spawn into an instant death is so few and far between now. The maps seem varied and flowed very well. Scorestreaks did not dominate their overwhelming firepower unless a match was already completely lopsided. In fact, the number of close matches that I’ve experienced in the Mercenary playlists should be a mark of pride for Treyarch’s matchmaking.  

The introduction of manual healing added much needed nuance to the flow of Call of Duty combat. Couple that with the slight bump in health, firefights feel like it’s more than just who shot first. Tactical retreats have never been this viable before. After I’m wounded, I can now flea heal up quickly and not need to spend time waiting for my life to eventually regenerate. Knowing that a person can be doing the same, I can rush them down and catch them mid-heal. That is if they didn’t choose to use the faster heal equipment. Making healing a tactical decision was brilliant.  

Here’s an unpleasant realization that struck me immediately after my first match: Black Ops IIII was an ugly game. I found this game’s visuals stylistically and technically ugly. I felt every single asset (except for the guns) sported some very muddy textures and some of the most lame character designs to date. I think the guns are the only things that I didn’t have issue with. On top of the built-in shortcomings, users are putting together some of the most garish and gross design combinations on these character models. This is such a far cry from the relative realism of Call of Duty 4: Modern Warfare. I don’t blame Treyarch for enabling personalization (it probably leads to people spending money) but it just kills any semblance of narrative cohesion.  

The audio mixing seems to require headphones to appreciate because on my surround sound system, it is very poor. Unless it’s a gunshot hitting something, I cannot distinguish what’s going on. Even more disappointing? Black Ops IIII’s menu music which is probably the weakest selection to date for Treyarch. I miss Adrenaline (https://www.youtube.com/watch?v=XGLYpYoXkWw) and Ignition (https://www.youtube.com/watch?v=Q5NxjraldwE). 

Unlock weapons, build classes, string a series of scores together to unleash annoyances, rinse, and repeat. On paper, this loop was like any other Call of Duty title but this one is thematically relevant to my interests. Treyarch created a very refined version of their Black Ops formula. They’ve given people what they want in a variety of ways and while I may not partake with the Zombies or Blackout modes, the multiplayer itself was more than enough to justify the price of admission for my brother and I. It’s good to be back. 

Verdict:
I liked it 

Ratings Guide

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