Destiny isn’t just Borderlands expanded to its natural MMORPG-esque conclusion. No, Destiny actually has enemies with enough brains to dodge and challenge me. It felt like I was playing a larger sequel to Halo: Reach (without the Halo trappings).
Even on “Brave” difficulty, it was immediately apparent that Destiny’s enemies weren’t distant cousins of those found in Borderlands. The smarter ones hide away from sniper fire and will rush me down if they believe they had the advantage. I didn’t notice much diving from grenades like in Reach though. I suspect higher difficulties will reveal more advanced A.I routines.
I finally got around to trying the Fuse demo last night. It didn’t meet my expectations but not for typical reasons.
Fuse would have been far more amusing with four players chatting over the headset; they would have filled the void of noise or notable audio stimuli. I found Fuse to be muted with its audio. Visually it was fine but the lack of audio punch in nearly everything I was involved with left me underwhelmed.
I was also disappointed by the lack of flair from the characters. They too felt restrained and simply weren’t as funny or witty as I thought they could be. Maybe it’s too early in the campaign and they were not accustomed to each other yet. Or maybe — just maybe — developers should divulge a bit more than what we’re given here.
On the bright side, switching between the different characters worked just as well as switching weapons. I appreciated the fact that I could leave a character in a precarious situation and they would find their way to cover. The A.I was actually competent based on what I witnessed. They set up shields, revived and did kept themselves out of unnecessary trouble.
I’m not going to pick up Fuse. I felt like I got all I wanted out of that demo. The final game could end up being amazing but I can’t help shake the feeling that it would be better played as a 4 player co-operative game.
Also this game probably has the ugliest fire effect on this side of the PlayStation 1.
Fuse will debut on PlayStation 3 and Xbox 360 on May 28th, 2013
So it looks like the upcoming PlayStation 4’s operating system will be based on BSD (Berkley Software Distribution) Unix operating. This is the same operating system that Apple’s Mac OS X spawned from.
This move should make it a whole lot easier for developers to create games. However this choice (and my current Red Hat course) makes me wonder why they chose BSD Unix over Linux. Their multitasking reason doesn’t make a whole lot of sense to me because Linux is more just as capable on the multitasking front.
LTTP or ‘late to the party’ pieces are opportunities for me to catch up and write about games I missed out on the first time around. They may contain spoilers.
After playing Ubisoft’s Rayman: Origins, I can’t help but think Nintendo have fallen behind in the 2D platforming game. Rayman: Origins provided everything I wanted from the New Super Mario Bros. line of games. It was challenging, gorgeous and provided a lot of nuance with its core mechanics.