I thought Uncharted 2’s multiplayer was surprisingly good, but issues with connectivity and matchmaking prevented me from playing for a brief period of time and I never went back.
Naughty Dog’s take on multiplayer was surprisingly good for their first attempt. It completely destroyed the notion of it being tacked on.
What I enjoyed most about it was its simplicity on the surface. It was a third person shooter where you could climb, take cover and shoot dudes in the face. The depth came through exploration of the game’s levels and abilities. For example, not many people knew that it was possible to pick up ammo while rolling over ammo. Those were simpler times.
In contrast, Uncharted 3’s multiplayer appears to be needlessly complicated at first, but upon closer inspection, it’s just a Call of Duty layer on top of Uncharted 2’s multiplayer.