Need for Speed: Hot Pursuit PS3 Demo Impressions

posted in: Game Previews 0


I just finished trying out the Need For Speed: Hot Pursuit PS3 demo and thought I’d pen some thoughts down. At approximately 1.5 GB, the demo offered two tracks — cop chase and a traditional race with exotic cars.

The cop chase was a return to what made the Hot Pursuit games exhilarating. Being chased is alright, but chasing down hoodlums and executing P.I.T maneuvers to take cars out reminded me of the good old days. Taking out racers was simple enough; just ram cars until they’re disabled. I was also given spike strips and road block summons to make my life easier, but I didn’t use them as much as I should have. I wish they gave us access to the helicopter support though.

Read More

Vanquish PS3 Demo Impressions

posted in: Game Previews 0


Update: It actually has 2x AA.

I want more Vanquish. That 711 MB PS3 demo wasn’t enough! I haven’t felt this bad ass since the original Max Payne. Vanquish is slick, stylish and a reminder that there’s more to shooters than an M16A2 burst to the head.

Platinum Games knows its audience and the options menu is a testament to that. An option for improving the visibility of text on standard definition TV’s? No problem. An option to use L1/R1 for shooting? Of course. It runs well on PlayStation 3 hardware? Absolutely.

It doesn’t looks like it features 2X anti-aliasing and it is a bit blurry (possibly running 1024×720 as well?), but it’s fine because I’m too busy sliding on my knees and unloading bullets into the the face of robots. The slow motion slide reminded me of the diving bullet time shooting of Max Payne. It’s a very uncommon perspective and sensation.

The voice acting is solid and — I want to say — deliberately cheesy. The techno ramble fits and it somehow helps sell that awesome high tech armor the main character, Gideon, is wearing. I love watching that suit transform and morph; it’s quite possibly the neatest looking suit of armor I’ve ever seen in a game.
I died once in the demo. It was during the boss battle. I don’t know why, but I feel that this game should have a jump function. It seems weird to see Gideon sliding with rocket propulsion and not be able to jump. I also felt sliding with L2 and holding L1 for the slow motion while pressing R1 to shoot was pushing the limits of controller comfort. I’m sure I’ll get used to both those quirks, but it’s still worth noting.

Nitpicks aside, I’m sold on Vanquish. It runs well, looks good and it’s a barrage of fun. Looking forward to October 19, 2010!

For more information on Vanquish, visit the official website.

Medal of Honor PS3 Beta Impressions

posted in: Game Previews 0


I am quite aware that this is a beta. Medal of Honor launches October 12, 2010 which means they have lots of time to work out the kinks. But, I believe the issues I have with this game are a bit deeper than the occasional freeze or jagged edge.

Medal of Honor’s multiplayer is DICE’s approach to the Modern Warfare formula. On paper: this sounds awesome. It’s Bad Company 2 meets Modern Warfare 2. The best of both worlds in one awesome reboot of a beloved franchise. However, as soon as I got into my first game, something didn’t seem right at all.

The first issue I noticed was the HUD; this game has a very poor HUD. Nothing is particularly easy to read quickly and seemed to be of a flash over substance design. This is, but a small example of the much bigger problem of communication in this game — between other players (the option for VOIP was defaulted to off) and between the game and myself. The game simply doesn’t convey the necessary info in a clear or concise fashion. The clear text “+10” from Bad Company 2 was replaced with blurry text accompanied by some silly explosion-flash-thing which just gets in the way of the action — it’s just unnecessary for something so trivial as a kill via headshot.

Read More

ModNation Racers PS3 Demo Impressions

posted in: Game Previews 0


My exposure to ModNation Racers can be summarized into these two items:

  1. The E3 2009 stage demo
  2. The Kevin Butler ad

And it looks like that’s all I really needed to know to get the gist of what ModNation Racers is all about.

People have described it as kart racing meets the “Play. Create. Share. genre” popularized by LittleBigPlanet and I think it’s a fairly accurate description. Today’s 900+ MB demo demonstrated two of the three pillars quite well.

Read More

1 2 3 4 5 6 7 8 17