We did it! It took months and months, but we finally finished Luigi’s Mansion 3.
Minor correction: I finished Luigi’s Mansion 3.
My fiancée and I started Luigi’s Mansion 3 together late last year and we chipped away at it for months before I finally wrapped it up in early June 2020. Why did it take so long? A number of fundamental issues contributed to a rapid descent in interest. Needless backtracking and growing frustrations with the controls during boss fights were primary factors.
The game made a wonderful first impression with its charming visuals and highly interactive environments. The ability to vacuum up nearly everything in the world was both impressive and fun. We would discover hidden secrets and coins which rewarded our desire for exploration.
Solving puzzles with the flashlight, UV light, and manipulation of world objects via the Poltergust vacuum amused for about a third of the game. Then we were asked to backtrack to older levels to chase down a ghost cat. They disrupted the game’s momentum by delaying the next piece of new content. We devoured each hotel level; we vacuumed up very inch of each level before we moved on and then they asked us to revisit those levels and look for this ghost cat by vacuuming up stuff again.
We collected a lot of money as a result of all the vacuuming. Unfortunately for us, we had nothing worthwhile to spend it on. There were purchasable hints for other collectibles, but that was it. I would have loved an upgrade mechanic or costumes for Luigi; something fun to cash all this currency for.
It started to feel like a drag but we pushed forward. We were amused by Luigi’s reactions to the antics surrounding him. We had fun taking down the early boss fights and figuring hidden tricks of the spooky hotel. The boss fights started out as wonderful caps to finish off each level, but they gradually became increasingly annoying. I never felt 100% comfortable with the controls and I’ve been playing all manner of console games for decades. Some of these boss fights required a level of finesse that these controls did not reliably deliver. These encounters transitioned from fun victories to frustration laden slogs as we repeated fights due to minor execution errors.
I wrapped up the last few levels of Luigi’s Mansion on my own. My fiancée had checked out and gave me the blessing to finish it on my own. Since I initially played a large chunk of the game co-operatively, the switch to controlling both Luigi and his slime clone, Gooigi, was a bit awkward. It felt fine when I was simply exploring the levels, but it felt unnatural during combat. I stumbled my way through the last few levels and managed to defeat King Boo after a handful of tries, but was left dissatisfied with the gameplay.
Luigi’s Mansion 3 held a lot of promise early on and I was disappointed to see it fail to deliver on that promise. If they axed all the backtracking, included meaningful rewards for exploration, and tweaked the boss fights to accommodate their controls, I think my fiancée and I would have seen it through together. In the end, I was left playing with myself and that felt weird.
It was okay