LTTP: Luigi’s Mansion 3

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We did it! It took months and months, but we finally finished Luigi’s Mansion 3. 

Minor correction: I finished Luigi’s Mansion 3.

My fiancée and I started Luigi’s Mansion 3 together late last year and we chipped away at it for months before I finally wrapped it up in early June 2020. Why did it take so long? A number of fundamental issues contributed to a rapid descent in interest.  Needless backtracking and growing frustrations with the controls during boss fights were primary factors.

The game made a wonderful first impression with its charming visuals and highly interactive environments. The ability to vacuum up nearly everything in the world was both impressive and fun. We would discover hidden secrets and coins which rewarded our desire for exploration.

Solving puzzles with the flashlight, UV light, and manipulation of world objects via the Poltergust vacuum amused for about a third of the game. Then we were asked to backtrack to older levels to chase down a ghost cat. They disrupted the game’s momentum by delaying the next piece of new content. We devoured each hotel level; we vacuumed up very inch of each level before we moved on and then they asked us to revisit those levels and look for this ghost cat by vacuuming up stuff again.

We collected a lot of money as a result of all the vacuuming. Unfortunately for us, we had nothing worthwhile to spend it on. There were purchasable hints for other collectibles, but that was it. I would have loved an upgrade mechanic or costumes for Luigi; something fun to cash all this currency for.

It started to feel like a drag but we pushed forward. We were amused by Luigi’s reactions to the antics surrounding him. We had fun taking down the early boss fights and figuring hidden tricks of the spooky hotel. The boss fights started out as wonderful caps to finish off each level, but they gradually became increasingly annoying. I never felt 100% comfortable with the controls and I’ve been playing all manner of console games for decades. Some of these boss fights required a level of finesse that these controls did not reliably deliver. These encounters transitioned from fun victories to frustration laden slogs as we repeated fights due to minor execution errors. 

I wrapped up the last few levels of Luigi’s Mansion on my own. My fiancée had checked out and gave me the blessing to finish it on my own. Since I initially played a large chunk of the game co-operatively, the switch to controlling both Luigi and his slime clone, Gooigi, was a bit awkward. It felt fine when I was simply exploring the levels, but it felt unnatural during combat. I stumbled my way through the last few levels and managed to defeat King Boo after a handful of tries, but was left dissatisfied with the gameplay.

Luigi’s Mansion 3 held a lot of promise early on and I was disappointed to see it fail to deliver on that promise. If they axed all the backtracking, included meaningful rewards for exploration, and tweaked the boss fights to accommodate their controls, I think my fiancée and I would have seen it through together. In the end, I was left playing with myself and that felt weird.

Verdict:
It was okay

Ratings Guide

Final Fantasy VII Remake Review

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Can you believe it? After tantalizing PlayStation 3 technical demoa surprise announcement in 2014, and six years of waiting: Square Enix finally remade (a part of) Final Fantasy VII. I wasn’t the biggest fan of the original, but my appreciation for the game and its world grew over time. I found myself enjoying Crisis Core: Final Fantasy VII immensely. I found Advent Children to be a fun watch. Before I realized it, I was looking forward to Final Fantasy VII Remake.

My primary reason for wanting a Final Fantasy VII remake was to establish visual coherence. The limitations of the PlayStation hardware dictated what was possible in 1996. The mish-mash of pre-rendered backgrounds, CGI movies, realistic, and unrealistic proportioned characters made it tough for me lend gravity to the events that transpired. 

The Final Fantasy VII Remake achieved much of what I hoped for with its presentation. It’s not flawless due to some awful texture loading issues and garish pre-rendered skyboxes, but as a whole, I felt they successfully recreated the look and feel of Midgar in real-time. Despite all the advancements, the characters still ended up being standouts with impressive attention to detail and graphical budget dedicated to them. They looked too good in some scenes which gave me flashbacks to the original PlayStation classic and how its polygonal characters stood out from the backgrounds.

I’m not certain if it was a coincidence or intentional, but the wealthier sides of Midgar were both technologically and aesthetically more pleasing than the slums. The texture issues were isolated to the poorer areas of Midgar whereas Shinra’s HQ and other plate dwellings were spared such technical issues. Square Enix really wanted to hammer home those themes of inequality, huh?

This instalment of Final Fantasy VII Remake was about steeping in the game’s themes and messages. I spent a lot of time familiarizing myself with Midgar and its people. I experienced Midgar slum life. I spent a bit of time in the quiet Midgar suburbs. And I even visited the Shinra Power Electric Company’s HQ and loved how swanky that was. Square Enix made it abundantly clear who the haves and have nots were.

Some will describe the errands and side quests as meaningless fetch quests. I didn’t mind them because I enjoyed the opportunities to interact and see more of Midgar. My familiarity and affinity with the sectors 5 and 7 slums grew with each passing hour. It takes time form an affinity to a place and even though the side content could have been more meaningful, I felt they achieved something worthwhile by asking me to go on wild Chocobo chases.

It also took a bit of time to grasp the combat. It was an evolution of the ideas presented in Final Fantasy XIII where the key to success was to build pressure and stagger enemies to inflict more damage. They layered those concepts on top of real time combat while allowing me to indefinitely slow down time to issue commands. I found it a bit cumbersome at first, but after reading ability lists and exploiting enemy weaknesses, I grew to really enjoy the systems implemented. My only complaint was the threat management which was too easy to exploit. If I didn’t want a character to fall in battle, all I had to do was to avoid direct control of them.

I found the action so enjoyable that I toyed with the idea of going for the Platinum trophy. Maybe I will revisit that idea when the next instalment nears. But ow long of a wait is that? I have no idea and that’s a point of contention for some. I understand that this remake is marching at a snail’s pace compared to the original but at the same time, I cannot describe it as a legitimate remake. They’ve diverged from the source material in numerous ways and introduced elements that make this take on Final Fantasy VII look like a sequel. I’ve seen comparisons to the 2009 Star Trek movie and the way it plays with established events and there’s enough hints to say that Square Enix was and will be toying with our expectations. 

Square Enix have always been excellent with their soundtracks. I expected faithful modernizations of the classics and I wasn’t disappointed. There was a lot of music in this game but not all of it was found in places in the usual places. For thematic reasons, they shoved the goofier tracks like the Chocobo theme in jukeboxes which can be found in 7th Heaven and other relevant places. 

Finding places to ground the goofiness without entirely ignoring it was a concern on many people’s minds. How would they handle all the mini-games? The bike combat sequences were easy enough to integrate, but what about the squat competitions? They had no troubles with that one. In fact, they went all in on the mini-games by increasing complexity while keeping the spirit of them alive. They even embraced the cross dressing Cloud and I was all for it. The flip flopping nature of the game reminded me of Sega’s Yakuza games. We have this serious matter to tend to but first we have to find some missing cats. It worked for Sega and Square Enix made it work with Final Fantasy VII Remake.

Final Fantasy VII was never going to be an easy game to remake. How faithful is too faithful? Will these new ideas diverge too much? I believe Square Enix struck an excellent balance. They managed to acknowledge the original while walking their own path. If they simply made a like-for-like remake, we wouldn’t have gotten to know Jessie, Biggs, or Wedge like we did. In fact, Final Fantasy VII Remake is making me look at the original more fondly. Some remakes supplant the original while some do them a disservice. Final Fantasy VII Remake is one of the first ones that compliments it.

Verdict:
I love it

Ratings Guide

LTTP: Gears 5 [PC]

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The Gears of War franchise is now 13 years old. It’s now an awkward teenager trying to grow and establish itself. It’s even going out of its way to shed off its full name and wishes to be referred to as Gears now.  

It’s been a while since the Gears franchise found itself under The Coalition’s stewardship. Gears of War 4 was a safe but worthy modernization of the franchise. After coming to terms with what the franchise had to offer, The Coalition tried a slew of new ideas with Gears 5. Some it was fine but I found a lot of it fell flat. 

The most prominent additions were the giant open chapters where Kait and Del traversed from point to point on the Skiff — a wind surfing sled on skis. It offered Gears 5 a bit more breathing room between the action. We’re exploring abandoned mines, cities, and the like which yielded opportunities for collectibles and world building. I like the tidbits that I picked up about Sera and its history. I also certainly enjoyed seeing the giant vistas. However, I was less enthralled about trekking across these desolate lands for a second time. 

Gears 5 was a looker and was performant on my NVIDIA GeForce GTX 1070 powered PC. I only experienced issues with sporadic juddering when I was a passenger on the Skiff. I lowered settings and resolution in hopes to rid of it all, but no luck. An equally irksome issue was the sound mixing that resulted with speech audio coming in way too low. I tried to adjust the audio settings but I kept missing out on key information. As result, Gears 5 was one of the few games in recent memory that I had to use subtitles for.  

I liked Kait in Gears of War 4 and was happy to see her take the lead in Gears 5. She was driven to accomplish her goals but not stupid enough like JD to endanger others. I hope they continue this trend of changing leads and give opportunities to explore other characters. We witnessed Kait’s diplomatic skills and strength in the face of inexplicable (and undeserved) tragedy. Regardless of how events unfolded, I was content with Kait at the helm of it all. 

This franchise offers some of the more satisfying third person shooting action in the industry but when I’ve played 4 games worth of it already without drastic inclusions: it’s going to get stale. There were, of course, new weapons, enemies, and refinements to systems introduced in Gears of War 4 like the stealth mechanic. They even gave Jack new upgradable abilities to influence the battlefield. Unfortunately, it’s a bit cumbersome to coordinate the use of Jack in co-op play.  

It was evident that they were trying to expand horizons but I felt the ideas were hobbled by old habits. It’s about time the Gears were allowed to mantle over cover without having to take cover first. I realize mantle vaulting is a thing but that requires running at cover. And is it not time that the Gears stop roadie running across open spaces? I bought the conceit when we’re in the thick of it with bullets flying and we’re moving cover to cover, but when all the fighting is done? It’s just highlighting an unnecessary clinging to traditions.  

While I’m at it: How is shoulder switching not possible in this game? 

Gears 5 was in its element when bullets were flying, enemies were piling in, and the Hammer of Dawn was online. Things were popping off and I loved it. Unfortunately, we found those moments too fleeting. Glitches or inexplicable insta-deaths were too prevalent. I don’t ever recall succumbing to so many oneshot kills before. I also cannot recall ever dreading the damage sponge nature of some of the enemies. We were playing on “Experienced” difficulty and I found certain enemy combinations like the Bastion protecting Swarms and the Flock the antithesis of fun.  

They were dumb damage sponges when their A.I. routines were working but at least they were moving. My brother and I experienced at least a dozen instances of enemy A.I. breaking down and just standing or hovering around areas oblivious to our presence. We were even able to repeat a specific A.I. bug during an encounter towards the back third of the game.  

I obviously want Gears of War to grow into a modern third person shooter while retaining all the trademarks that give it character. I know there are fans who live and breathe the way it plays, but they will lose fans like myself if they continue to down this path. The next Gears game needs to finally grow up and “get with the times”. It can learn and draw inspiration from its past but it doesn’t need to feel beholden to keeping things the way they are because it’s always been that way. 

Verdict: 
It was okay 

Ratings Guide

Pokemon Sword Review

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It took me a while but I finally figured out that I only like Generation 1 Pokemon games. I tried Pokemon Sun but bounced off it. I finished Pokemon Sword but was desperate for the credits towards the end. I realized that I enjoyed Pokemon Let’s Go Eevee a whole lot more than this game and it was all due to nostalgia.

Pokemon Sword was fine. The Galar region was well crafted and filled with many touches inspired by England. Large open spaces gave the region scale like I’ve never seen in a Pokemon game before. I was pleasantly surprised to discover how many spaces I was able to enter and explore. Sure many homes were carbon copies of one another, but it was still an appreciated detail that made each new town/city seem massive.

In-between the major city hubs were wild areas where Pokemon roamed. It was a neat idea that should have been leveraged more. More game could have been wrung out of it but instead I found myself just blitzing through most of it after capturing what I could at the time. The desire to “catch them all” is the primary reason to tread and retread these areas. Different Pokemon will appear depending on time of day and weather. I explored and hunted around these parts for a bit but I just didn’t have an affinity to these newcomers to revisit often.

I pushed forward and wrapped up Pokemon Sword in just over 30 hours. By the end, I was desperately pushing through the final series of battles with sheer brute force. I relied on Hyper Potions, Revives, and a trio of over-leveled Pokemon to carry me to the end credits.

I wasn’t driving forward for story reasons, I just wanted to see the spectacle. While the story was a snore, the spectacle was not. Every Dynamax moment or Gym Leader battle was awesome. Pokemon never felt so grand and I think they nailed the atmosphere of those battles. I just wish the story was as captivating.

As straightforward as the story was, I felt the gameplay was a bigger offender. Earlier Pokemon games leaned in on the game aspect of this series with weird areas like the secret Team Rocket bases with teleporters and conveyor belts. There were caves and other areas that felt like puzzles with TMs and other treats hidden within. The Galar region was noticeably more grounded coming from Pokemon Let’s Go and the Kanto region. There was little to no figuring out in this game. It all felt too straightforward.

There’s fundamentally nothing wrong with Pokemon Sword. In many ways it’s superior to its predecessors. Battles are more complex than ever. The Pokemon are more complex. The Gym Leaders are stylish. The spectacle is more grandiose. But I just felt it all didn’t resonate with me like Pokemon Let’s Go did. It took me a couple of games as of late but I finally realized that I’m not a Pokemon fan. I’m just a fan of Pokemon Red/Blue

Verdict:
It was okay

Ratings Guide

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