Patapon Review

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How do you squeeze a music rhythm game into the real-time tactics game? Ask PaRappa the Rapper developer, Interlink/Pyramid, who created the lovable Patapon for the PlayStation Portable. Patapon treads uncharted territory and does so with unwavering resolve, but do the quirky visuals and unorthodox fusion of genres yield a game worth playing? A resounding: “Yes!”

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Wipeout Pulse Review

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Remember Megarace? That was the last futuristic arcade racer I actually sat down and played. After many years of neglect and missed opportunities, I finally got my hands on another game of its kin: Sony and Studio Liverpool’s Wipeout Pulse for the PlayStation Portable. Obviously, the series has been around for awhile since there have been seven installments prior to Wipeout Pulse. However, since I am a relative virgin to the Wipeout series, my views on the latest iteration should be as genuine as they come. What did I like, love or hate about Wipeout Pulse? It’s all here for you, folks.

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LTTP: Tomb Raider: Anniversary (PSP)

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LTTP or late to the party pieces are opportunities for us to catch up and write about games we missed out on the first time around. They may contain spoilers.

I am no stranger to the Tomb Raider and Lara Croft phenomenon. Lara’s debut in 1996 with the original Tomb Raider for the PC, PlayStation and the Sega Saturn sent shockwaves throughout the gaming industry. At the time I was stuck in the limbo of being a PC gamer without the necessary hardware to play the game. I also lacked a PlayStation and thus Tomb Raider’s revolutionary visuals and gameplay were a stranger to me. The Tomb Raider-esque experience would remain a mystery me until late November of 2007 with the release of Uncharted: Drake’s Fortune.

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Mass Effect Review

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During my holiday break, I got my hands on BioWare’s brand new science-fiction role playing game, Mass Effect. With Mass Effect, I sought to fulfill the fantasy of commanding a starship like Picard of the Enterprise or Adama of the Galactica. Mass Effect, in many ways, exceeded my expectations and allowed me to not only command a starship, but to also play the role of an interstellar diplomat, an explorer, and a hero of the galaxy. As wonderful as it may seem, my experience was marred by Mass Effect’s numerous technical and gameplay faults. What were these faults, you ask? Were they really that bad? Read on.

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