LTTP or ‘late to the party’ pieces are opportunities for me to catch up and write about games I missed out on the first time around. They may contain spoilers.
Wow. I started Lara Croft & The Guardian of Light four years ago. I started playing Crystal Dynamic’s isometric co-operative platformer with my brother in 2010 but a co-op dispute forced us to put it aside and we didn’t go back to finish the final three levels.
I loved the Resident Evil “remake” that Capcom made for the GameCube. It was an excellent modernization of the PlayStation classic and it was made legitimately spooky again. At the time it was the only Resident Evil game that I never played and it became one of my favorite Resident Evil titles.In 2015, we can all relive the magic with the announcement of the HD remastered version Resident Evil remake. The PlayStation 4 and Xbox One versions will run at 1080p, the PlayStation 3 and Xbox 360 versions will sport 720p and the PC version can run at whatever resolution it wants because it’s the the PC.
The polygonal characters appear fine but those pre-rendered backgrounds appear very grainy. It doesn’t look like they produced higher resolution versions of those backgrounds and simply upscaled the original GameCube versions.
I wonder how much this will cost. Will Capcom be crazy enough to charge $40 for the remastered version of a 12 year old game? Square Enix justified the price of Final Fantasy X|X-2 HD Remaster by including both of those Final Fantasy X titles in that bundle. Sony got away with releasing The Last of Us Remastered for $50 because they included all the DLC released for since the original game’s debut last year.
I’d pay $20 for the PlayStation 4 version.
Why now though? Why re-release the REmake after all this time? I suspect Capcom plans to revisit the franchise’s roots and make something less action oriented and more unsettling with Resident Evil 7. Perhaps Capcom wishes to gauge interest in this REmake.
After watching the latest round of Watch_Dogs footage, I will continue not to purchase Ubisoft open world games.
It’s just so familiar. I can’t help but feel like it’s the same Ubisoft open world formula with a fresh coat of paint a handful of new tricks. The “Hacking” doesn’t appear to be nothing more than long range context prompts. There’s a lot of things to interact with but it doesn’t look particularly thrilling to me.
The multiplayer looks more interesting to me. The invasion idea sounds like it could be really neat. I just wonder how long the novelty will last before everyone picks out the “hacker” within 10 seconds of an invasion.
Watch_Dogs debuts on May 27th on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC.
It’s running closer to 30FPS than 60FPS. And choosing unlocked framerate unleashes a torrent of screen tearing. It’s missing effects and the texture looks like crap up close.
But it looks like a playable version of TitanFall on the 8 year old Xbox 360 and that’s extremely impressive. Bluepoint Games are porting wizards. They’ve delivered high quality ports (Ico & SOTC HD, GoW HD Collection etc) in the past and this is no different.