Phoenix Wright: Ace Attorney – Dual Destinies iOS Review

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It’s been over half a decade since I wrapped up Ace Attorney: Apollo Justice. Since then, we had a couple of Miles Edgeworth adventures and the less than stellar Professor Layton vs. Phoenix Wright: Ace Attorney game that only reminded me how much I missed Ace Attorney proper.

I could have played Phoenix Wright: Ace Attorney – Dual Destinies when it made its North American on the Nintendo 3DS but Capcom Japan made it known that an iOS version of their game was launching soon. With a choice between a fair and logical digital distribution service and a borderline travesty, I chose to wait and hope for a North American release of the iOS version. That iOS release debuted in the second half of 2014.

I’m glad I waited. I’m sure I would have formed fond memories with the 3DS version as well but the jump to more capable hardware did wonders for the presentation. This is the best Phoenix Wright and the gang have ever looked.

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Why I Love It: The Ace Attorney Series


I’ve put off the unorthodox Ace Attorney series for quite some time now. I even recommended the courtroom drama series to my brother before playing it myself — he echoed the same high praise I’ve been hearing for the past several years. The series is difficult to describe only because whatever I say will make it sound incredibly boring. So I won’t bother. I won’t even bother with in-game screens or movies because that doesn’t capture the series’ strengths either. Only by reading the stories and meeting the characters for yourself can you truly appreciate it.

What amazes me most about the series is the amount of emotion invoked through the (original Game Boy Advance and) Nintendo DS without the use of substantial voice acting. Bleeps and bloops tied with the careful timing of words, music and simple character animations show that you can achieve a great deal with the most basic of elements. I tend not to build hostile relationships with video game characters, but I found myself despising numerous persons who passed through the courtrooms. It wasn’t all serious either. There were genuinely funny and light hearted folks to offset some of the intensity of poring through evidence and testimony. This delicate balance persisted throughout every game in the series and managed to deliver quite the rollercoaster ride for a court room drama.

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Checkpoint: Ramping Up For Summer 2009 Edition


We’re into the third week of June which means the Summer Solstice is just around the corner. Summer gaming usually consists of one epic game which spans over a matter of weeks. Last summer was spent with Atlus’ Persona 3: FES. This summer’s possibilities will most likely include another Atlus RPG and a few more.

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