Checkpoint: iPhone XR Edition

I bought my first smartphone on Tuesday, September 3rd , 2019. I’ve owned multiple iPhones over during the last 9 years but I never actually bought one for myself until now. My iPhone 4S, iPhone 5, and iPhone 6 were all hand-downs from my brother. Normally, I would just wait until he upgrades and happily use his old one but he has no intention of upgrading this year and iOS 13 is dropping iPhone 6 support.  

So after some deal hunting, patience, and a trade-in involving my old Nokia 2610 handset, I got myself an iPhone XR for just over $450 after taxes.  

Why the iPhone XR?

I’m staying in the Apple ecosystem. I like it. I like how it works with my iPad Pro 10.5″ and my MacBooks. I may not like their prices but I generally like Apple’s hardware. There’s no question that I would have preferred the iPhone XS over the XR but I’m not willing to pay over $700 for a phone let alone over $1000.  

I could have picked up an iPhone 8 for less but I wanted a paradigm shift in my smartphone experience.  An iPhone 8 is essentially a faster iPhone 6 from a user experience perspective. I wanted FaceID, edge-to-edge screen and Qi wireless charging. The iPhone 8 didn’t offer that and the iPhone XS costs a small fortune, so the iPhone XR was my only choice. 

Colors of the Rainbow 

Yellow would have been my first choice. Then red. But I chose white/silver because all they had were white or black.  

I’m content with the fit and finish of the iPhone XR. It feels familiar; it reminds me of an enlarged iPhone 6 married with an iPhone 4S. It’s not as slippery as the iPhone 6 but that’s a moot concern because it didn’t take long for me to put a Spigen case on it.  

6.1″ is too big  

I think the iPhone XR’s 6.1″ screen is too big. I preferred the XS’ 5.8″ but for whatever reason, Apple decided to squeeze the XR between the XS and XS Max. The form factor of the entire phone feels excessive in my hands and my poor pockets. I was finding the iPhone 6 a little too big so this XR is just a device of decadence in this regard.  

I’m quite certain I will get used to owning such a big phone. I felt the iPhone 6 was too big at one point and now I think it’s fine. However, I don’t know if the iPhone XR will win me over completely. When I’m considering crossbody bags and fanny packs just to carry my phone, I think phones may have gotten too big for my lifestyle. 

LCDs & pixels per inch 

OLED would have been my preferred choice of display technology for a pricey phone like the iPhone XR. I would also like a pixel density closer to 458 ppi like on the iPhone XS as well. And if I were paying anywhere close to the suggested retail prices and  launch or today, I would reconsider my choice of iPhone.  

Or I would if I were purely looking at specs. 

After a week or so of using the iPhone XR, I found the pixel density to be fine; it’s just like my iPhone 6’s. I was fine with that and I’m fine with this. 

Long Time Performer

This phone is fast. Very fast. And I appreciate every ounce of its speed. Everything from Face ID unlocking to launching and switching apps is just so much faster than the iPhone 6 and I’m spoiled by it.

I also appreciate how long I can use this phone without having to charge it. With my light use of Twitter, some browsing, and Spotify, I can go 3 or 4 days before having to charge it. Incredible.

It’s a fine phone 

The iPhone XR is a fine phone. It’s the iPhone for the masses and it’s easy to see why it’s so popular. With discounts and offers, this is a no brainer for anyone who’s looking to upgrade their iPhones without taking out a small loan. 

Checkpoint: Baller Brands Edition

When I was a wee lad, I saw brands like Apple and Bose as overpriced junk for snooty people. Now, a decade and a half later, I am typing on an Apple MacBook Air and listening to music on Bose Bluetooth speaker.

What happened?

I’m certain some of it has to do with lack of money at the time. How can someone spend so much on something that essentially does the same thing as a significantly cheaper brand? I never understood the differences in nuances available on higher end brands like Apple or Bose. For many tasks and functions, cheaper options would suffice but now I get it. Paying extra nets that extra layer of polish and quality that are “nice-to-haves”. Do I need them? No. But I also have the funds now to legitimately choose those higher priced options.

Consumer awareness has also increased significantly since my youth where big brands like Monster can no longer hide behind marketing speak. Companies now need to have actual substance behind their words. Technology and gadget sites now review and dig into the nitty gritty details to see how higher priced options stack up to cheaper offerings. I picked up the Bose SoundLink Mini II based on one of The Wirecutter’s recommendations and not out of any brand recognition.

I finished the first run of Nier: Automata which left me a bit underwhelmed if I’m honest. For some reason, I thought I would see more interesting vistas and places. The Copied City was amazing and I was hoping to see more areas like that but 2B’s run came to somewhat of an abrupt halt that left me wanting. So I dove back in as 9S curious to see what his perspective has to offer. 

Rosy Improvements

Apple A9

Intel’s battle against physics may not be going according to plan with setbacks and less than spectacular performance increases but that doesn’t mean CPU performance increases in other areas have stagnated. The newly released Apple A9 SoC looks like another one of those jumps in performance that we’ve come to expect from the tech giant.

The CPU and GPU improvements are impressive but were known. The significant jump storage though? That was a pleasant surprise. The inclusion of NVMe over the industry standard eMMC gave the iPhone 6S nearly double the storage performance over last year’s iPhone 6.

Well done, Apple. Well done.

PS4 System Software 3.0

Speaking of incremental updates, PlayStation 4 System Software 3.0 arrives tomorrow and if you’re a fan of socializing and streaming, it seems to be a wonderful update. I’m hoping for some hidden surprises because only the PNG screenshot feature is appetizing to me. If I stream, I’ll likely switch to YouTube but that’s an “if”. Everything else seems like extra fluff and I’m not seeing the immediate appeal.

 

 

Apple’s Fall 2015 Announcements

posted in: Technology News 0

It’s Apple Fall 2015 media day. Here are some of my thoughts on the newest products. It was a solid lineup of new products that I doubt I’ll partake but it’s nice to see Apple march on.

iPad Pro

It’s a larger, faster and more productivity oriented tablet. You want a keyboard cover? It’s got one. You want a digital pen? Apple Pencil has you covered. It sounds a lot like a Microsoft Surface Pro 3. So why would one choose one over the other?

The Surface has a wider array of support thanks to its x86 Intel processors but the iPad Pro has the edge on portability with its thinner and lighter profile. Microsoft’s on-stage support of the iPad Pro is a nice gesture but the Surface Pro still has the edge for full Office suite support.

The starting price of $799 USD for the 32GB model was a legitimate surprise to me. This places it right there with the Microsoft Surface Pro 3’s cheapest model. I doubt anyone would actually live with the 32GB model if they’re trying to be productive but it’s nice to see a relatively affordable model.

Oh and they squeezed in the existence of the iPad Mini 4 as well.

Apple TV

The new Apple TV with its touch and voice enabled remote reminds me of Kinect and the Xbox One. As expected, it has robust Siri integration and all the small luxury touches that Apple is known for. It’s essentially all the niceties of iOS brought to the Apple TV which includes iOS apps such as games like Crossy Road to the big screen. But thanks to the more capable hardware, previously console and PC oriented titles like the new Guitar Hero and Disney Infinity 3.0 are making its way to the new Apple TV as well.

The ability to pair a game controller will also enable light but more sophisticated games akin to the console. Games like Transistor will be playable on the new Apple TV which makes it quite an attractive proposition for Indie games. Curiously, it only sports an A8 processor unlike the iPad Pro and iPhone 6S.

It’ll be available in late October for $149 USD for the 32GB and $199 USD for the 64GB.

iPhone 6S & 6S Plus

An improved 12MP camera with 4K capabilities, improved LTE Advanced support and the new A9 processor were to be expected but what’s the hook? Well apparently that’s 3D Touch.

3D Touch enables the pressure sensitivity that was found in the Force Touch trackpad on the iPhone 6S. Unfortunately for Apple, demonstrating 3D Touch is difficult. From the viewer’s perspective, 3D Touch (like Force Touch) is best experienced in person. 3D Touch demonstrations simply look like people are holding their finger on something for a brief period of time which is already something that multi-touch displays already do.

Other little Apple touches like using the Retina display as a giant flash for selfies and the “Live Photos” (aka animated GIFs) for their cameras.

It’s an S revision. Solid but not Earth shattering.

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