The Game Awards have improved dramatically. So much so that I am considering watching more of it next year. I caught a very brief glimpse of it and I was impressed with presentation and production; it actually resembled a normal awards show. Congratulations to Geoff Keighley.
The two announcements that were of note to me SoulCalibur VI and Bayonetta 3. I hear SCVI is channeling the original Dreamcast release which is something that tickles my fancy. As far as Namco fighters are concerned, I have a stronger affinity towards this sword swinging fighter than the King of Iron Fist Tournament. Bayonetta 3 is coming out exclusively for the Nintendo Switch. It’s truly amazing to see Nintendo go out and just grab this former multiplatform character action game and treat it like one of their own.
I will undoubtedly pick up the third installment but what about the upcoming Switch re-releases? I very much enjoy the idea of having the entire trilogy on one platform – especially if they all run at a near faultless 60 FPS. If I end up picking up Bayonetta 1+2 again, this would be the third copy of Bayonetta 1 that I own and the second copy of 2. Who am I kidding? If Bayonetta 2 ends up being a superior version of the Wii U exclusive, I think I’ll just pull the trigger and pick both up.
Capcom is on the upswing with a handful of announcements that’s slowly restoring my faith in the company. They’re making Mega Man 11 and it doesn’t look like a pure nostalgia grab like the 9 and 10. It looks a bit weird at first glance but I am warming up to the chosen art style. They’re also re-releasing all the Mega Man X titles on PlayStation 4, Xbox One, PC, and Switch. I love the idea of owning all the X games on the Switch. If it’s a quality port, I might just pick it up there.
The same can be said for the 30th Anniversary Collection of Street Fighter which includes arcade ports of 12 Street Fighter games excluding IV and V. I understand not including Street Fighter V but what about IV? I would even pay closer to $79.99 for a version with that game included.
And finally, Street Fighter V actually piqued my interest this past Sunday with the reveal of the third season’s cinematic opener. Sakura, Blanka, Cody, and Sagat make their return and Capcom looks to be injecting some serious effort into the single player portion of the game. I don’t know if I would go as far as to buy this game again but I’m happy to see Capcom still trying with it.
I am still marching towards full completion of Super Mario Odyssey. By and large, I am enjoying the hell out of Super Mario Odyssey; there’s a lot to love but I am losing steam collecting Moons. Huge swathes of the moons feel like tedious collectibles like feathers in Assassin’s Creed. But for every frivoulous Moon, there’s a charming or clever one that makes it worthwhile. I think I’m ready to write up my review of it.
I started Uncharted: The Lost Legacy last week and it’s a bit of an eye opener. Going from playing Super Mario Odyssey and The Legend of Zelda: Breath of the Wild to playing Uncharted highlights some glaring communication issues with Naughty Dog’s otherwise excellent game. Uncharted (and games in general) speak their own languages and despite years of playing Uncharted, I still mess up and drop to my death on occasion. My girlfriend asked: “How do you know where to go?” and I had to explain the subtle cues and other signposts that a hyper detailed game like Uncharted uses to her. It takes time to learn and adjust to the way games like this communicate but once you do, games like this become a cake walk.