Beyond: Two Souls Review

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I enjoyed the individual moments and scenarios of Quantic Dream’s Beyond: Two Souls but when I looked at how everything stitched together, I couldn’t help but wish it was more like Heavy Rain. For the second time this year, (God of War: Ascension was the first), I felt  non-linear storytelling hurt a game.

It wasn’t because story was too complex to follow, in fact, I had an idea where it was headed within the first third of the game. I didn’t like the time hopping because it highlighted the fact that my choices didn’t really matter — I knew for a fact that several key characters could not die.

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Checkpoint: The Fight Against Cable Edition

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Over the past several months I’ve been toying with the idea of getting rid of cable. It costs me just shy of $90 per month and all I really use it for is sports and PTI.

Sports includes tennis and NFL. And the shows? The Simpsons, American Dad, Family Guy and PTI. I can cover the animated shows and PTI with its podcasts. The NFL and other live sports though? That’s the challenge.

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