Checkpoint: Appreciation of Design Edition

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Checkpoint - Appreciation of Design Edition

I bought a new toaster for myself this week. It was a pricier toaster but I was willing to spend a little more to get something that would just work. My current $30 – $40 was not cutting it anymore. Every few months, a new problem would arise ranging from toast landing on my countertop/floor or burnt toast regardless of setting. It was rubbish and I wanted better.

I decided to treat this common everyday household product like I would any technological gadget or equipment, I decided to look for one that intersects that magical point of design and price.

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BioShock: Infinite PC Review

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bioshock-infinite-logo

Which is more likely to happen? A city under the sea or a city floating in the sky? Scientific sorcery enabled a lot of what I saw in Columbia and I pieced it together through scouring of personal effects and public kiosks. Like Rapture, the Columbia’s history and how things came to be was not made bare. If I wanted to know more about Columbia, I had to dig for it. I didn’t mind that decision but I somehow missed the “Voxophone” which explained how the “Vigors” — Bioshock: Infinite’s Plasmids aka magic — were invented. That missing piece of information bothered me until the very end where it was made moot. The ending left me satisified but I don’t know how I would feel about it if I didn’t acquire a majority of those Voxophone audio diaries.

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E3 2011: Sony & Ubisoft Round Ups & More

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e3-logoAnnouncements

Ubisoft

  • Far Cry 3 announced for 2012 release
  • Brothers in Arms: Furious Four announced for 2012 release
    • Developed by Gearbox Software
  • TrackMania 2 coming September 2011
  • Ghost Recon Online
    • Free to Play multiplayer shooter
  • Beyond Good & Evil 2 not coming this generation (via GameIndustry.biz)

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BioShock Infinite Looks Incredible

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I like Ken Levine interviews. The man sells his vision extremely well and whatever he says tends to come to fruition.

The game looks very sharp already. And since no date other than “2012” was given, I’m assuming Irrational Games have have many months worth of development time to go.

It’s coming out for Xbox 360, PlayStation 3 and PC. I’m leaning heavily towards the PC version with its Xbox 360 controller support.

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