BioShock assets rendered in Unreal Engine 4

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I’m very curious how long it took for this individual to pull this off and how long it would take to port the entire game. And what about other Unreal Engine titles like the Mass Effect trilogy. BioShock’s assets were actually running on Unreal Engine 2.5 and this fellow was able to transfer them into Unreal Engine 4 so I’m wondering if it would be easier to port UE3 assets.

It’s times like this where I wish I knew some developers.

BioShock: Infinite Burial at Sea Review

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Bioshock Infinite - Burial at Sea Ep 2 Logo

I associate Irrational Games with its BioShock games so it’s only fitting for them to create a final piece of BioShock content before riding into the sunset. Burial at Sea was a marriage of the two BioShock titles created by the ill fated developer.

As Booker and Elizabeth, I visited Rapture and Columbia for one last time. Booker was like  his old self in BioShock: Infinite while Elizabeth’s play style drew inspiration from the stealth action of Deus Ex. It was entirely possible to finish episode two without killing a soul. I enjoyed the mix up a lot. I welcomed the deemphasis of high octane action and I savored the exploration and rummaging like I did in Deux Ex: Human Revolution.

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Gamasutra’s insight into Irrational Games’ closure

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2k-games-logoLeigh Alexander posted some insight over at Gamasutra concerning the closure of Irrational Games. As suspected, it was because of money and the fact that BioShock: Infinite did not sell enough units to justify its bloated budget.

Every studio has its share of disgruntled employees and it looks like Irrational was no different. Several employees have expressed discontent with the studio’s creative lead, Ken Levine, stating he was difficult to work with.

After reading the speculative piece, it’s tough not to consider the fact that this was a long time coming. Unless BioShock: Infinite sold like Grand Theft Auto V, this studio was doomed. No publisher can afford to have one of their studios take six years to develop a game and break even or worse.

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