Checkpoint: Exploratory Edition

checkpoint-exploratory-edition

I’ve been spending more time exploring in games as of late; more than these games usually demand from a player. I spent most of that time exploring and soaking in the work of Crystal Dynamics and Irrational Games. Walking around, piecing together clues and deciphering puzzles are just as engaging as the action pieces of those games.

I have yet to complete BioShock: Infinite but I’ve spent enough time in Columbia to know that it is a fascinating world through and through. Unlike Tomb Raider where my fascination was over natural habitats and relics from the past, my intrigue with Columbia comes from cultural and political artifacts. Not since Deus Ex: Human Revolution have I engaged in such exploration.

There are games like Skyrim or Fallout which are filled with relics but I don’t spend nearly the same amount of time in those games. Or if I do, I don’t enjoy it as much. The key difference between Bethesda’s offerings and those from Irrational and Crystal Dynamic is simple. The time between something interesting is minute compared to other games. I don’t spend time wandering aimlessly hoping to run into something meaningful.

Interesting worlds make for fun explorations. Whether it’s somewhere exotic or some interesting time period, games of this nature allow me to absorb these experiences on my own terms. Here’s to hoping 2013 has more of these games in store.

Checkpoint: Diversify Your Game Edition

checkpoint-diversify-your-game-edition

I’ve seen/heard the claims of “shooter overload” on NeoGAF and podcasts. They say there are far too many shooters these days and that it makes for a flat gaming experience.

I never understood any of that nonsense. I never understood why people complain about doing the same thing over and over again when they are the ones in control over their entertainment. Shooters are front and center — they are what the big publishers push — but shooters are not the only games out there.

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