On the surface, Call of Duty: Black Ops doesn’t seem that different from last year’s Modern Warfare 2. I don’t blame you, because I felt the same way. But after last night’s events and all the tidbits came pouring out, I was beginning to see what’s making Black Ops worth a damn.
First, let’s take a look at the perks list (modified from Kotaku):
Lightweight – Move Faster (Pro)
Scavenger – Pick up ammo from fallen enemies. Replenish lethal grenades. (Pro)
Ghost – Undetectable by the Spy Plane and the Blackbird.
Flak Jacket – Reduces explosive damage.
Hardline – Killstreaks require 1 less kill.
Hardened – Bullets penetrate better.
Scout – Hold breath longer.
Steady Aim – Increased hip-fire accuracy.
Sleight of Hand – Faster reloads.
Warlord – Equip two attachments to your primary weapon.
Marathon – Longer sprint.
Ninja – Silent movement.
Second Chance – Pull out your pistol before dying.
Hacker – Ability to detect enemy equipment and explosives.
Tactical Mask – Reduces the effect of flash and concussion grenades.
You’ll notice a few things are different; most notably the absence of “Commando“, “One Man Army“, “Stopping Power” and “Juggernaut“. The first two were the foundation of exploitation and abuse while the latter two were known to stagnate the meta game. A lot of people relied heavily on Stopping Power or Juggernaut — I’m guilty of the former. Hopefully this change will shake things up a bit.
I still think Marathon should be a Tier 1 perk alongside Lightweight, but at least it’s not unlimited sprinting like it was in Modern Warfare 2.