Checkpoint: Halo: Reach MP Edition


Free online multiplayer on  Xbox Live! this weekend allowed me to invest some serious time with Halo: Reach’s multiplayer. It’s the first time I’ve ever played a Halo game online, so there was a bit of a learning curve.

I spent approximately 2 hours playing competitive and a bit of Firefight. First things first: the interface. Halo: Reach’s multiplayer menu is the best in class. Easy to navigate and plenty of options to choose from. They even allow you to choose how matchmaking functions with speed vs accuracy options.

Once players were found, we were given gametype variants to vote on, but I spent most of my time the Armory pondering over which armor piece to deck my Spartan armor with. But, once things were sorted out, we’re on our way into a match.

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Checkpoint: Finishing Games Before Halo: Reach Edition


Halo: Reach is coming out this Tuesday. I didn’t think I was going to pick it up, but I couldn’t pass up a good deal. So I bit and now I await Bungie’s last (?) Halo installment to arrive at my doorstep.

In the meantime, I’ve been wrapping up a few games starting with Yakuza 3. I thought it was good, but not the eye opening experience that was Yakuza 2. Then I crossed the finished line in Super Mario Galaxy 2. I’m not completely done with it, but I’ve played enough of it to pen a review. (Hint: It’s awesome)And finally,  I believe Dragon Quest IX’s end is nigh, but like with SMG2, I doubt I’m ready to put it down. There’s just so much stuff to do in this game.

I don’t know how I managed to wrap up everything a few days shy of Halo: Reach, but here I am. I started SMG2 the week it came out, and slowly chipped away at it. I started Yakuza 3 late last month and I began my journey through Dragon Quest IX sometime between July and August.

To fill time between now and Reach, I decided to invest some time into Super Street Fighter IV. Nothing major, just working through some single player and getting rid of the rust. I may join some of the GAF rooms once I feel comfortable, but I doubt I’ll have the time since I’m thinking about activating some free online codes to play some Halo: Reach multiplayer.

So that’s what I’ve been up to. What about you?

Bungie Inks 10 Year Deal With Activision

posted in: Game News 0

bungie_logoBungie divorced from Microsoft awhile back. With Halo 3: ODST complete and Halo: Reach releasing later this year, the future of Bungie was a relative unknown until today.

Earlier today, Bungie announced they’ve signed a 10 year publishing deal with Activision. The details of the deal are quite simple:

  • For the next 10 years, Activision will be publishing an “action” game based on new intellectual property from Bungie
  • Bungie will own this new intellectual property and have creative control over it
  • Their games will most likely be multiplatform

With all the hoopla surrounding Infinity Ward and Activision, some of this may seem like a shocking move to some. However, everyone must keep in mind that Bungie’s deal is similar to that of Respawn Entertainment and Electronic Arts. Infinity Ward did not have control over their I.P. which was one of the major points of contention in their relationship with Activision.

This news is pretty damn exciting though. I wonder what they’ll come up with since they’ll be free from the chains of the Halo franchise. We’ll obviously not see their new game with Activision for a couple of years, but I look forward to it!

Halo 3: ODST Campaign Review

posted in: Reviews 0


I never intended to pick up Halo 3: ODST primarily because I was “Halo’ed” out after Halo 3‘s campaign I didn’t want to see or hear the Master Chief again. I wanted no more Cortana and no more of the Flood either. I guess Bungie felt the same way by the looks of ODST. With this installment, Bungie took the successful Halo 3 formula and remixed it for another adventure. This prequel to 2007’s multi-million seller may feature a shorter campaign and questionable pricing, but I liked it. You could say that I liked it more than Halo 3 itself.

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