Resident Evil 3 Remake felt like an expansion to Resident Evil 2 Remake which made the original $79.99 asking price a tough one to stomach. On its own, Resident Evil 3 Remake can be seen as “too short” and “too straightforward”, but I bought it for less than half the asking price and as a standalone expansion, it was fine. There wasn’t much exploration and its hook, Nemesis, was more of an ongoing gag than something to be feared.
The return of Jill Valentine was the highlight of the game; it was good to see her back in action. She held her own and didn’t take nonsense from the other characters which fed to the mystique as a “super cop” and veteran of zombie fighting.
Carlos actually felt like a soldier equipped to handle a zombie apocalypse which made his segments more of a cakewalk than I was expecting. However, it wasn’t a foreign feeling as the RE2 Remake’s alternate character sections felt similar. I just wished they didn’t have to lean into “finding the cure” trope again.
The predecessor was a lengthy adventure, but it was padded retreading familiar territory twice. RE3 Remake intertwined with the timeline of RE3 Remake, which meant visiting familiar territory for a third time, but thankfully the vast majority of the game was new.
Jill and Carlos felt more nimble thanks to their newfound ability to dodge attacks. They also discovered knives that didn’t shatter through the course of a 6 hour adventure. Those two gameplay tweaks along with the muscle memory developed by playing RE2 Remake made for a breezy feeling game. There were spots of uneasiness, but I have to admit, RE3 Remake felt like a romp compared to my first run through the RE2 Remake.
I enjoyed my time in Raccoon City again; especially for the very modest price of admission nowadays. It’s a well made modern Capcom developed Resident Evil game which wasn’t something we could count on not so long ago. It may not be as meaty or impactful as its predecessor, but it’s still worth checking out Jill Valentine being a super cop.
I liked it