Twelve Eighty by Seven Twenty


When the PlayStation 3 launched for $699.99 CAD, I could understand and justify its high cost. I had a built in Blu-ray player and actual PlayStation 2 chips were included in the box. It also came with specifications that were comparable to the Xbox 360.

Early third party results were poor. Many titles had poor frame rates compared to their Xbox 360 counterparts; some operated at half the framerate even. The hardware was complex and the software development tools were abysmal but as time marched forward, technical gaps narrowed.

One of the secrets to closing the gap was the PlayStation 3’s Cell. Developers used some of its many SPE’s to augment the relatively weaker RSX. But despite the increased familiarity and advancement in tools, in order to get favourable results on the PlayStation 3, Sony’s platform had to be the lead. And if that was the case, the PlayStation 3 version usually earned a narrow victory in Digital Foundry’s famous “Face offs”.

The early results for the Xbox One are not so hot. Of all the high profile games, only one is running at 1080p60. Every other exclusive and major third party release is running at 900p or lower. I have no problems with 900p but settling on 720p for so many titles this early on is a bit worrying.

I presume Microsoft will improve their tools and developers will become accustomed to utilizing the Xbox One’s ESRAM configuration but all the tricks in the book could not possibly make up for the hardware deficiency. There’s no SPE or unconventional powerful hardware that they could harness to make up for the lack of actual hardware power.

Now this normally wouldn’t be worth noting but the Xbox One is in the unique position of being less powerful and more expensive. It may be more capable than the PlayStation 4 with the Kinect Sensor and TV abilities but those two things aren’t as compelling as the Blu-ray player. I’m trying to phase out cable TV and the Kinect isn’t exactly something that I was hankering for.

It’s an interesting situation and I’m very curious how third parties approach it. Early signs are that they’re just going to make the best game the can on each console. They are not going for parity here and for future PlayStation 4 owners, that’s good news. I just hope they keep it that way.

FYI: Pirate Bay Sold, PS2 BC Coming to PS3?

posted in: Game News 0


  • Gets Face Lift
    • Old theme was based off of WordPress 2.2; upgraded to a 2.7 compatible theme called Vigilance by Jestro
    • Lots of backend enhancements including full widget compatibility
    • Less reliance on plugins thanks to said compatibility
    • Speed improvements!
    • Rotating banner & more!
  • The Pirate Bay Solid to Global Gaming Factory X AB for $7.8 million (via Engadget)
    • Going legit like Napster


  • Sony Patents Emotion Engine Emulation Tech for Cell Processors (via Siliconera)
    • Apparently this was recently filed
    • Enables PS2’s Emotion Engine to be emulated with the PS3’s Cell processor
    • Early 60 GB PS3’s had the Emotion Engine and Graphical Synthesizer chips
    • Later on, the 80 GBs had only the Graphical Synthesizer chip
    • Nowadays, PS3s have no form of PS2 emulation.

PS4 Will Continue To Use Cell Processor?

PC Watch Impress, a Japanese tech news site, heard a few tidbits concerning Sony’s plans for the PlayStation 4. Supposedly. Here’s the breakdown (translated by IGN and GameCyte)

  • Will use the same Cell Processor that the PS3 uses.
  • Will probably stick to a similar number of cores (around 10)
  • Will use standard JEDEC memory instead of XDR. (Most likely DDR3)
  • Overall hardware change will be similar to the GameCube to Wii transition.

So these are the plans and according to their source, this is being sent to developers for feedback. Well, I’m not a developer, but I’ll provide my feedback anyways.

Sounds like a pretty good idea!

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Sony Pours Money Into OLED, Sells Cell Chip Factories

posted in: Technology News 0

LCDs and Plasmas are nice today, but something better could be just around the corner: OLED. Sony is hoping to bring OLED displays into the mainstream market sooner rather than later and by investing $204 million into larger panels; these are great first steps. Hopefully we’ll be seeing screens larger than 11 inches in production.

I’m personally excited for this technology and to see any company invest money into its development is always a plus.

In other news, Sony is selling off their Cell chip production facilities to Toshiba. Toshiba will be taking over the Cell processor and RSX chip manufacturing for both the PlayStation 3 and other products which include Toshiba’s.

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