Very few sequels have disappointed me in this console generation — and for the most part — Visceral’s Dead Space 2 was no different. It was an improvement over its predecessor in nearly every respect. It plays better, it looks better, it sounds better and it contained even more scares than the first.
I am reminded of God of War II when I look at Dead Space 2. Both sequels took the original’s strengths and refined them to a brilliant shine. They both also jettisoned their predecessor’s weaknesses and replaced them for known winning formulas. As a result of these decisions, what we’re left with is a sequel with few faults, but also one that feels a bit too “safe”.