LTTP: Dragon Quest VIII [3DS]

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I started Dragon Quest VIII on the Nintendo 3DS over a year ago – it may even be closer to two years at this point. It didn’t keep my attention like Dragon Quest VII. I visited a new town, move the plot forward a bit, and eventually put it on ice for a month or so before repeating the cycle again. It took the pending release of Dragon Quest XI for the Nintendo Switch before I got back on this horse and rode it towards the finish line.  

It was surprisingly easy to get back into the groove of things after each hiatus. The story was exceptionally simple to follow and didn’t require much of my attention. I felt the main story arch and side quests in this game paled in comparison to Dragon Quest VII. It was a far more intimate story from the outset which kept me engaged early on. Each new character’s introduction invigorated the story but it wasn’t long before everything began to wane. I didn’t expect the game to be filled with a large number of character introductions and backstories, but I expected something else to take the baton. I expected intriguing side quests and a strong main story to pick things up. Each new town or area gave the game a fleeting jolt of excitement but when there’s more hours left than content, the game felt like a struggle to wade through. 

Accelerated battle speeds and the use of A.I. Tactics made the game’s numerous combat encounters tolerable. I eventually over-leveled via Metal Slimes and lived in the veil of Holy Protection during the back third of the game but I generally didn’t care enough to involve myself in the battle system. A 50/50 mix of “Fight Wisely” and “Focus on Healing” took me through the final boss with relative ease. I felt like I was more of a party manager taking care of the strategic side of things and only involving myself when it was absolutely needed.  

Jessica’s outfit was ridiculous back in 2005 and it’s still ridiculous today. Her outfit was doubly stupid in the snowy mountains when everyone was shivering. It was blemish in an otherwise beautiful game. Toriyama’s art and cel-shaded technology was a marriage that stood the test of time; the game still looks great on the Nintendo 3DS. 

The voice acting was a big deal 14 years ago but it’s a slog today. Every spoken line of dialog was excessively slow and I ended up thumbing past much of it. I didn’t miss much. I really could have done without the “COR BLIMEY”. Bless them for trying to make it work with the Toriyama aesthetic though. 

A functioning day-night cycle with puzzles and events tied to the time of day made highlighted the fact that this feature must have been another technological advancement at the time. The handful of use cases were well done but contrived.  

The PlayStation 2 version of Dragon Quest VIII was the first game of this long running franchise that I ever laid hands-on. I barely scratched the surface of it before laying it down for more tantalizing games at the time. My journey throughout this Nintendo 3DS re-release was filled with similar diversions where other games easily drew me away. For all its charm and elegance, waning narrative hooks left me with too many natural departure points. The story started out strong but there just wasn’t enough worthwhile threads or beats to keep me going. I felt there were many charming novelties that elevated an otherwise middling JRPG.  

It was okay 

Ratings Guide

Game of the Year 2016 Day 3 of 3

2016 was a hell of a year for games. Long awaited games like The Last Guardian and Final Fantasy XV finally made their debuts. First person shooters received a massive jolt in the arm with the fantastic Doom and invigorating Overwatch. Even long running franchises showed that their respective fourth iterations can be amazing. It was a good year, indeed.

Best Old Game of 2016

Winner: Picross 3D

I had finagle a way to acknowledge the majesty that is Picross 3D. Picross is fine but blow it out into 3D dimensions was a mind expanding moment for me. I wanted to buy Picross 3D Round 2 but seeing how it was $40+ CAD and I didn’t even play the original, I went on and bought a cart. It’s charming, weird and addictive to boot. The difficulty curve is a bit erratic at times but I feel it’s been fair. I’m playing for the perfect run so I restart any time I make a mistake and chip off the wrong piece.

While I’m technically not done with this game, I feel it’s easily one of the best games I’ve played this year.


Best Game of 2016

Winner: Overwatch

It’s my most played game the year but that alone doesn’t warrant the number one spot. It’s also incredibly well designed from top to bottom with its unbelievable ability to entice me into trying new things. Blizzard managed to get me to play a ranked Competitive mode and even convinced me to use online voice chat with strangers on the internet which in itself is a small miracle. 

With a timeless aesthetic and strong free support including seasonal events, costumes, characters and maps, I see myself coming back to Overwatch over and over again.


2. Doom – It invokes the Doom games of the past but doesn’t use it as a crutch. The campaign was so tightly designed with systems feeding off other systems, music, story and gorgeous fluid visuals designed for the sole purpose of making me feel like a total badass. 

3. TitanFall 2 – Likely the most complete package of 2016 with both a surprisingly great campaign that invokes Super Mario Galaxy and a multiplayer mode that I thought was a write off after the less than stellar Tech Test. Respawn Entertainment will be supporting the game with free content as well which is a trend that I would love to see continue.

4. The Last Guardian – I love Trico. I wish I could have one as a pet. I don’t own a pet but my patience with Trico is highlighting the fact that I do have the mentality to be a decent owner. All I need is to pet them regularly right?

5. Uncharted 4 – The perfect ending to the adventures of Nathan Drake. If there was a single game that made me feel old and reflect on what I was doing with my life, it was this.

6. Dragon Quest VII: Fragments of the Forgotten Past – Some of the most depressing stories ever told in an JRPG were found in this epic. You can say it was needlessly long at times and they could have trimmed the fat but the long winding journey was essential to create attachment to characters.

7. Inside – It may not have been as impactful as Limbo but Playdead still knows how to unsettle people with the simple gestures and actions.

8. Deus Ex: Mankind Divided– Iffy performance in the hub world didn’t prevent me from rummaging through other people’s personal belongings, read their e-mails and hack their wall safes. It’s more of Human Revolution than I expected but more of a good thing isn’t bad. 

9. The Division – End game issues stopped my brother and I from returning to The Division but for a very brief couple of months, The Division’s loot driven brand of third person shooting kept my brother and I coming back everyday to do our “dailies”.

10. Gears of War 4 – It’s been years since Gears of War 3 – both in-game and out of it. Creating a likeable cast of new comers isn’t easy but The Coalition managed to package them and the classic Gears of War formula into a game that still plays in 2016. I look forward to the “dark middle” chapter and hope they’ve learned to run around like normal people by then.

Dragon Quest VII: Fragments of the Forgotten Past Review

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I tried to play Dragon Quest VIII back in the PlayStation 2 days but the stark contrast between it and the flashier Final Fantasy titles made it tough for me to appreciate it. It wouldn’t be until Dragon Quest IX that I gave this Japanese roleplaying game juggernaut its fair shake. It turned out that I really enjoyed playing Dragon Quest on a handheld. I enjoyed the DQIX so much that I pre-ordered both Dragon Quest VII and Dragon Quest VIII releases on the Nintendo 3DS. I had an inkling what I was getting myself into but I really didn’t know.

It took me just over 85 hours to finish Dragon Quest VII: Fragments of the Forgotten Past. That’s a lot of time for a single player title. The last game role playing game that I invested that much time in was The Witcher 3: Wild Hunt but that was broken up into two giant stints. The DQVII cart was permanently entrenched in my Nintendo 3DS for months as I gathered fragments and witnessed some of the most depressing scenarios in a JRPG.

As conventional as the turn based combat was, the story and the long journey that accompanied it was anything but. The journey began with the son of a fisherman and a prince named Kiefer stumbling into an ancient temple that opened gateways into the past. Apparently the world was a much bigger place with islands and continents all over. The duo would eventually be joined by a local mayor’s daughter, Maribel, and together they gathered the necessary stone fragments to reassemble the lost islands. The assembled stone fragments opened portals to the past which inevitably enabled the trio to restore said islands in the present.

A  mysterious calamity in the past doomed each kingdom/island/continent and it was up to the trio to defeat the evil that was responsible make the world whole again. I found it to be a very novel and interesting means of gating access to the world without relying on traditional transportation barriers.

Each island/area was like a little vignette of woe. One island was plagued with terrible rains that turned people into stone. Another was essentially Groundhog Day. And one of the most depressing ones featured a cursed town that had newborn babes turn into demons and running away. As I solved each area’s problems, I learned more and more about the ultimate evil responsible which undoubtedly resulted in a confrontation with said baddie.

Dealing with the sad stories and disheartening circumstances in the past often produced positive results in the present but for a majority of the time they didn’t have real consequences for me or my crew. So when a party member chose to remain in the past and I lost access to him, I actually missed the brute. In fact, by the end of the game, it was possible for the protagonist to be the sole original member duking it out with the big bad Demon King. It was a very unorthodox experience because you just don’t see RPGs, let alone, JRPGs make drastic changes to its lineup part way through the journey. Maribel stepped away from the grand adventure to be with her ailing father for a while and, for the longest time, I was wondering if I would ever see the cross eyed ball buster again.

I accepted the introduction of the fourth character, Ruff, and I tolerated Mervyn’s inclusion into the lineup but the final character, Aishe, was handled poorly. I felt she was thrusted into the limelight because of her heritage and I was supposed to immediately connect with her for that reason alone.

Although I missed the original members for their personalities, I also missed them because I invested so much time developing their classes. Being forced to start a new classes with new characters whom I didn’t really connect with was a bit of a chore. It was doubly worse because I couldn’t easily change classes without warping to Alltrades Abbey and talk to this one specific NPC in the present day.

There weren’t random encounters (except for in this one specific area) but combat was primarily a breeze thanks to the inclusion of A.I behavior. It was like a Final Fantasy XII-lite where I set certain characters to focus on healing while others fought “wisely”. It made thumbing through normal battles easy as pie so I didn’t have to page through the countless abilities and spells that I’ve learned.

The victory lap after defeating the big bad Demon King captured my feelings of Dragon Quest VII: Fragments of a Forgotten Past perfectly. It was charming, filled with warm fuzzy feelings and I wanted it to pick up the pace. And yet, at the same time, I was surprised by the fact that I was an active participant in this victory lap. Dragon Quest VII was a long journey and, in the end, it’s one that I won’t soon forget.

I liked it

Ratings Guide

Checkpoint: Solid Perspective Edition

I don’t mind soup or congee but while I was out sick, I sorely missed the ability to eat (and keep down) solid foods.

Shortly after posting last week’s Checkpoint commenting on my good physical health, I fell ill. At first I believed it to be food poisoning but by day 3, I realized it was a stomach virus. I lost about 6 pounds and a week of work but I came through in the end feeling somewhat refreshed. I’m not 100% back to normal but there’s nothing like a physical ailment to shake off any mental doldrums. 

I had started Inside on New Year’s Eve but after picking up that virus, I didn’t spend much time doing anything besides sleeping and visiting the bathroom. After the worst was over, I managed to finish Inside. I will have a review up this week but for better or worse, it’s the sequel to Limbo that I expected. 

While I was out, I received review code for Yakuza 0. I just wrapped up chapter 1 and you know what? It’s good to be back visiting Kamurocho again. I didn’t play Yakuza 5 (I may remedy that in the future) so Yakuza 0 feels fresh to me. I was given a copy of Firewatch and I have The Witness waiting in the wings but Yakuza 0 will take precedent. 

I’m almost done Dragon Quest VII. I’m nearing the 85 hour mark and I’ve fought the final boss once already. I lost because I didn’t prepare my item equipment loadout properly and perhaps I was a little under-leveled and under-equipped. Once I wrap up those loose ends, I should be able to just put this game to rest.

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