I enjoyed Monolith’s F.E.A.R. on the PC. I enjoyed it so much that I even played through those non-Monolith expansions that people refuse to recognize as canon. F.E.A.R.‘s excellent artificial intelligence and satisfying gun play made for a memorable first person shooter. Its horror and scare tactics spiced things up, but at its core was a solid game which could stand on its own regardless of the dressing around it. When I heard the folks at Monolith were creating a sequel, I was intrigued. And when the demo hit the PlayStation Network, I was excited to take it for a test drive.