Fuse PS3 Demo Impressions

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Fuse - Fuse doesn't look this good in practice but it isn't too shabby either.

I finally got around to trying the Fuse demo last night. It didn’t meet my expectations but not for typical reasons.

Fuse would have been far more amusing with four players chatting over the headset; they would have filled the void of noise or notable audio stimuli. I found Fuse to be muted with its audio. Visually it was fine but the lack of audio punch in nearly everything I was involved with left me underwhelmed.

I was also disappointed by the lack of flair from the characters. They too felt restrained and simply weren’t as funny or witty as I thought they could be. Maybe it’s too early in the campaign and they were not accustomed to each other yet. Or maybe — just maybe — developers should divulge a bit more than what we’re given here.

On the bright side, switching between the different characters worked just as well as switching weapons. I appreciated the fact that I could leave a character in a precarious situation and they would find their way to cover. The A.I was actually competent based on what I witnessed. They set up shields, revived and did kept themselves out of unnecessary trouble.

I’m not going to pick up Fuse. I felt like I got all I wanted out of that demo. The final game could end up being amazing but I can’t help shake the feeling that it would be better played as a 4 player co-operative game.

Also this game probably has the ugliest fire effect on this side of the PlayStation 1.

Fuse will debut on PlayStation 3 and Xbox 360 on May 28th, 2013

New Fuse trailer showcases promise

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That wasn’t too bad. There was more color this time around and the game’s strength, the characters, were given more limelight. I am disappointed by the lack of inspiration with their levels and backdrops though. There’s a disconnect between the generic backdrops and lighthearted characters. This dichotomy is something that I feel they could rectify in a sequel but I have a gut feeling it won’t warrant that.

I continue to follow Fuse’s media campaign despite the surrounding negativity. I don’t intend to purchase this outside of a steep sale but I am fascinated by Insomniac’s first third party effort. It’s a game that continues displease Insomniac fans, so I am very curious how/if Insomniac turns it around.

Fuse debuts March 2013 on Xbox 360 and PlayStation 3.

18 minute Fuse Progress Update by Ted Price

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So here’s an 18 minute walkthrough of Fuse (the game formerly known as Overstrike) by Mr. Insomniac Games himself, Ted Price.

I like the characters that they’ve re-introduced in this but I do prefer the more over-the-top characters of the original Overstrike debut trailer.

To me, the characters in the Overstrike trailer were reminiscent The Incredibles. These Fuse characters by comparison appear to tame and watered down.

I like the gameplay ideas Ted talked up in the walkthrough but this entire video was overly long for what they showed. They should have cut the backstory segments into a separate video and they certainly didn’t need to spend so much time fleshing out the progression system. It’s a progression system; it’s a staple of games now.