Call of Duty: Ghosts (PS4) Review

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I have an illness and it involves me buying Infinity Ward developed Call of Duty games despite my disappointment with their previous instalments. The combination of $40 price tag, high trade-in value and short campaign helps rationalizes such purchases but I usually have a singular reason that convinces me to pull the trigger. What was the tipping point this time? It’s a Call of Duty game for next generation platforms and they finally added dedicated servers for console players.

I didn’t invest much time into the multiplayer but it was what I expected. The foundation was strong. Net code seemed to be on point and the game ran at 1080p resolution and mostly 60FPS. However, I longed for Black Ops 2’s feature set. In many ways Ghosts’ multiplayer felt like a step backwards with the lack of Gun Game or other party modes. It’s ludicrous that such a divide exists; each Call of Duty title should be building upon the features that the previous instalment introduced.

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