Checkpoint: 2010 Reflection Edition


With the release of Call of Duty: Black Ops II and Halo 4, I’m finding myself reading my own impressions again. I remember both enjoying Black Ops for its espionage and relative sound framing of the events. I hope Treyarch continues that steady pace and resists the temptation to go hog wild.

I also enjoyed Halo: Reach a lot making it my favorite Halo experience from Bungie. I remember the game being tough because of a very aggressive A.I but I also remember the tech shortcomings. I approached Halo 4 with those two impressions in mind.

I just finished Halo 4’s campaign. I died many times throughout the 8 hours or so but it was usually out of recklessness and experimentation. I didn’t die because I was cowering behind cover which was the case in Halo: Reach.

My overall impressions for Halo 4 is positive aside from two key points: A.I and gameplay design. Some may even say that they’re one and the same but I believe one of these took a step back while the other was a non-step. I’ll elaborate on all of this later.

I bought Sleeping Dogs for the PC. It was $25 (50% off) and I suspect it wouldn’t get that much cheaper in the coming month or so. After Black Ops II, the only 2012 game I have coming is Far Cry 3 which will likely be returned. I still have lots of 2012 games to play but the two key titles I’d like to get by year’s end are XCOM: Enemy Unknown and Dishonored.

Hopefully there are substantial deals in the coming weeks!

Halo: Reach Campaign Review

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I don’t like Master Chief.

After finishing Halo: Reach’s campaign, I realized that I enjoyed Bungie’s space marine adventures a lot more without the green super soldier at the helm.

I have nothing against him per se. I simply don’t enjoy how Bungie handled his adventures with its religious overtones and talking plants. But let’s not dwell in ‘why nots’ and look at why I think Halo: Reach’s campaign was Bungie’s best.

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Checkpoint: Halo: Reach MP Edition


Free online multiplayer on  Xbox Live! this weekend allowed me to invest some serious time with Halo: Reach’s multiplayer. It’s the first time I’ve ever played a Halo game online, so there was a bit of a learning curve.

I spent approximately 2 hours playing competitive and a bit of Firefight. First things first: the interface. Halo: Reach’s multiplayer menu is the best in class. Easy to navigate and plenty of options to choose from. They even allow you to choose how matchmaking functions with speed vs accuracy options.

Once players were found, we were given gametype variants to vote on, but I spent most of my time the Armory pondering over which armor piece to deck my Spartan armor with. But, once things were sorted out, we’re on our way into a match.

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