Introducing Sledgehammer Games, the third CoD developer

posted in: Game News | 0

activision-logoActivision Blizzard added a third developer into the Call of Duty rotation. Starting next year, Sledgehammer Games will be releasing their very own Call of Duty game.

The good news is that Treyarch and Infinity Ward will be given additional time to work on their next Call of Duty instalments. The bad news is that I will have to wait until 2015 before we see Treyarch’s version.

Sledgehammer Games, lead by Dead Space creator Glen Schofield, worked on Modern Warfare 3’s campaign which wasn’t anything special. I’m skeptical but I’m also curious what they will introduce in their own title. Will it be more of the same or will they introduce their own twists and improvements?

Best of luck, Sledgehammer Games. You’ll need it if you’re going to rid us of the disappointment of Call of Duty: Ghosts.

Call of Duty: Ghosts (PS4) Review

posted in: Reviews | 0


I have an illness and it involves me buying Infinity Ward developed Call of Duty games despite my disappointment with their previous instalments. The combination of $40 price tag, high trade-in value and short campaign helps rationalizes such purchases but I usually have a singular reason that convinces me to pull the trigger. What was the tipping point this time? It’s a Call of Duty game for next generation platforms and they finally added dedicated servers for console players.

I didn’t invest much time into the multiplayer but it was what I expected. The foundation was strong. Net code seemed to be on point and the game ran at 1080p resolution and mostly 60FPS. However, I longed for Black Ops 2’s feature set. In many ways Ghosts’ multiplayer felt like a step backwards with the lack of Gun Game or other party modes. It’s ludicrous that such a divide exists; each Call of Duty title should be building upon the features that the previous instalment introduced.

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Ghosts will support dedicated servers for all platforms

posted in: Editorials & Features | 0

activision-logoI suspected as much. There was no way one of the industry’s biggest franchises from one of the world’s largest publishers was going to stuff a fundamental feature to just two versions of the game.

Infinity Ward’s Mark Rubin confirmed on Twitter today that “dedicated servers will be used on current gen, next gen and PC” versions of Call of Duty: Ghosts. That’s great news for Call of Duty fans and it only took an additional two months to get that bullet point confirmed.

Why did it take so long though? According to Mr. Rubin, he was not allowed to “call out other platforms by name”. By whom? Microsoft? Would they be that petty? Apparently so.

Call of Duty: Ghosts is a Call of Duty game

posted in: Game News | 1

Every year I look forward to the multiplayer reveal of Call of Duty games. I don’t know why I do. I’m not a huge Call of Duty fan. In fact, I would consider myself a fan of Treyarch’s efforts and that’s about it. Infinity Ward hasn’t been the same since they sent this franchise into a storm of killstreaks and air support.

This trailer doesn’t do the game many favors. Unlike with Battlefield 4, it’s not immediately evident that this is a next generation title. They also fail to give context to many of the game’s new features. Speaking with my brother who watched the “event”, it sounds like Infinity Ward is building upon what Black Ops 2 established.

“Does this game feature Gun Game?”

That is the most important question. It’s not going to stop me from picking it up but it will determine how long I hold onto it. I was very close to passing on it until Treyarch’s year but I thought to myself: I’ve purchased all the Call of Duty titles thus far, why stop now?

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