140 Characters: My History With Call of Duty


I wanted to do a write up of my history with the Call of Duty franchise, but I realized that I didn’t care too much about the franchise outside of a handful of games.

Thus, I decided to write little blurbs of each instalment in 140 characters or less. The platform denoted in the brackets is the platform I first played the game on.

Call of Duty (PC)
Oct. 29, 2003

An epic WWII FPS that conveyed the sense of war unlike any game before it. Replayed it many times & still one of my fav WWII shooters.

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Checkpoint: Most Anticipated Edition


According to Activision, Infinity Ward, Sledgehammer games and whoever else is responsible for Call of Duty: Modern Warfare 3, “the most anticipated game in history” is coming this Tuesday.

It doesn’t matter if I agree with the latter half of that statement, it’s going to be an interesting release for a number of reasons:

Not the Infinity Ward We Knew

Infinity Ward was decimated by the mass exodus which is why Sledgehammer Games and Raven Software had to step in and lend a hand.

We’re already seeing early comparison screenshots where the Xbox 360 version is edging out Sony’s platform on the technical side of things. I’m not expert, but those PS3 screenshots are reminding me of last year’s low resolution Call of Duty: Black Ops for the PlayStation 3.

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Checkpoint: Middleware Edition


For the past few days (especially after the release of the PS3 demo), I’ve been keep my eyes on this Crysis 2 thread on NeoGAF.

I’ve been following the Crysis 2 situation for two reasons:

  1. I want to know how the retail PS3 version fares
  2. I want to know how viable CryEngine 3.0 is as middleware.

I want Crysis 2 for PS3 to have a good showing for selfish reasons. I just want to be able to play it against other controller warriors. I actually like the multiplayer despite it being another Call of Duty clone.

With many folks out there having early access to the Xbox 360 and PlayStation 3 versions of the retail game, things aren’t looking too rosy (or clear) for the Sony version. For those who are curious, apparently the Xbox 360 version is running at 1152 x 720 while the PS3 version is keeping it real sub-HD at 1024 x 720.

Now onto my second point regarding middleware. Ideally, a multiplatform engine would produce near identical across both the PlayStation 3 and Xbox 360. And even now in 2011 there are still issues with platform parity.

However, there are some noteworthy efforts which I’d like to highlight here.

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