For the past few days (especially after the release of the PS3 demo), I’ve been keep my eyes on this Crysis 2 thread on NeoGAF.
I’ve been following the Crysis 2 situation for two reasons:
- I want to know how the retail PS3 version fares
- I want to know how viable CryEngine 3.0 is as middleware.
I want Crysis 2 for PS3 to have a good showing for selfish reasons. I just want to be able to play it against other controller warriors. I actually like the multiplayer despite it being another Call of Duty clone.
With many folks out there having early access to the Xbox 360 and PlayStation 3 versions of the retail game, things aren’t looking too rosy (or clear) for the Sony version. For those who are curious, apparently the Xbox 360 version is running at 1152 x 720 while the PS3 version is keeping it real sub-HD at 1024 x 720.
Now onto my second point regarding middleware. Ideally, a multiplatform engine would produce near identical across both the PlayStation 3 and Xbox 360. And even now in 2011 there are still issues with platform parity.
However, there are some noteworthy efforts which I’d like to highlight here.