BioShock: Infinite Burial at Sea Review

posted in: Reviews | 0

Bioshock Infinite - Burial at Sea Ep 2 Logo

I associate Irrational Games with its BioShock games so it’s only fitting for them to create a final piece of BioShock content before riding into the sunset. Burial at Sea was a marriage of the two BioShock titles created by the ill fated developer.

As Booker and Elizabeth, I visited Rapture and Columbia for one last time. Booker was like ┬áhis old self in BioShock: Infinite while Elizabeth’s play style drew inspiration from the stealth action of Deus Ex. It was entirely possible to finish episode two without killing a soul. I enjoyed the mix up a lot. I welcomed the deemphasis of high octane action and I savored the exploration and rummaging like I did in Deux Ex: Human Revolution.

Read More

Checkpoint: Appreciation of Design Edition

posted in: Editorials & Features | 0

Checkpoint - Appreciation of Design Edition

I bought a new toaster for myself this week. It was a pricier toaster but I was willing to spend a little more to get something that would just work. My current $30 – $40 was not cutting it anymore. Every few months, a new problem would arise ranging from toast landing on my countertop/floor or burnt toast regardless of setting. It was rubbish and I wanted better.

I decided to treat this common everyday household product like I would any technological gadget or equipment, I decided to look for one that intersects that magical point of design and price.

Read More

Gamasutra’s insight into Irrational Games’ closure

posted in: Game News | 0

2k-games-logoLeigh Alexander posted some insight over at Gamasutra concerning the closure of Irrational Games. As suspected, it was because of money and the fact that BioShock: Infinite did not sell enough units to justify its bloated budget.

Every studio has its share of disgruntled employees and it looks like Irrational was no different. Several employees have expressed discontent with the studio’s creative lead, Ken Levine, stating he was difficult to work with.

After reading the speculative piece, it’s tough not to consider the fact that this was a long time coming. Unless BioShock: Infinite sold like Grand Theft Auto V, this studio was doomed. No publisher can afford to have one of their studios take six years to develop a game and break even or worse.